Dungeon Master Problem with animal mod 1.0.0

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Dungeon Master Problem with animal mod 1.0.0

by racingt40 » Thu Feb 16, 2012 13:48

Hello, I hope it is okay if I open up a new topic for this.

I am using 0.4.dev-20120122-1, which seems to be the latest version and the latest version of the animal mod 1.0.0 (found here).

In my world I have discovered a dungeon close to my spawn point with around 15 dm's but I can't kill them. I used an iron sword and hit several of them at least 10 times (the hits were indicated by the dm's turning red) and they didn't die.

Now I would like to know if I made some mistakes when I copied my old world from 0.3.1 or if there was a change made to the dm's which is not documented in the wiki?
Last edited by racingt40 on Thu Feb 16, 2012 13:48, edited 1 time in total.

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by bwog » Thu Feb 16, 2012 13:49

I think that only mese pickaxes work against DMs in the latest version. It's a known bug.

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by RAPHAEL » Thu Feb 16, 2012 15:46

The bow from the throwing mod kills DMs with one hit.
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by gavin94 » Thu Feb 16, 2012 18:59

if you want them to just go away cause there in the way just type in the chat /clearobjects warning it will delete any rats or orekieis but if your just wondering about the bug the bow mod works too for now

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by sapier » Thu Feb 16, 2012 23:41

it depends on what dm's they are, normal dm's need the mese sword aninals mod dm's (the ones with non glowing fireballs) can be killed via throwing or at least 30 hits.

As you tell there are at 15 of them there can't be many animal mod dm's as those concentrations are avoided in animals mod.
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by WIESTURS » Sun Mar 11, 2012 12:38

who can fix the animal mod so it don't show error in the map loading:
check debug.txt
Last edited by WIESTURS on Sun Mar 11, 2012 12:39, edited 1 time in total.

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by Death Dealer » Sun Mar 11, 2012 16:52

/Clear object is as good as it gets right now unfortunently, I had the same problem, a group of about 10 dm started attacking my house from my basement and destroyed everything. I suggjest starting a new map and looking under the ground or start building on a mountain or cliff.
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by sfan5 » Sun Mar 11, 2012 17:44

That's a bug in 0.4
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