Minetest Using Too Much CPU Time For Itself
Hey guys, it's been a long time since I last posted here.
I recently tried playing Minetest again. The updates sound exciting, because the game is exactly at the stage of development I've been waiting for, but it's using 60-80% of my CPU when I start it up. This is after setting the frame rate to 15, lowering the resolution, and disabling all the pretty effects. No mods are installed besides the base game either.
This boggles my mind. Minecraft would stay below the 45% range for me all the time, and it's cobbled together with Java. Minetest is built on C++ from scratch, yet I've never seen the many speed benefits that come from natively compiled code in this game.
Granted, I have an Intel GPU. Still, Minecraft is written in a high-level language, and it doesn't have the resource foot print that Minetest does. Am I doing something horribly wrong? Are there settings I can use to combat this? I really want to play the game again, but I don't want a simple 3D game running my machine hot, voxels or not.
I recently tried playing Minetest again. The updates sound exciting, because the game is exactly at the stage of development I've been waiting for, but it's using 60-80% of my CPU when I start it up. This is after setting the frame rate to 15, lowering the resolution, and disabling all the pretty effects. No mods are installed besides the base game either.
This boggles my mind. Minecraft would stay below the 45% range for me all the time, and it's cobbled together with Java. Minetest is built on C++ from scratch, yet I've never seen the many speed benefits that come from natively compiled code in this game.
Granted, I have an Intel GPU. Still, Minecraft is written in a high-level language, and it doesn't have the resource foot print that Minetest does. Am I doing something horribly wrong? Are there settings I can use to combat this? I really want to play the game again, but I don't want a simple 3D game running my machine hot, voxels or not.

