pointer problems [0.4.11-stable]

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philipbenr
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pointer problems [0.4.11-stable]

by philipbenr » Tue Dec 30, 2014 21:35

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
In thread 16e8:
/home/stefan/mt-build/build/minetest_64/minetest/src/util/pointer.h:279: drop: Assertion '(*refcount) > 0' failed.
Debug stacks:
DEBUG STACK FOR THREAD d00:
#0  main
(Leftover data: #1  renderMap)
(Leftover data: #2  step)
(Leftover data: #3  Receive)
(Leftover data: #4  ProcessData)
(Leftover data: #5  addBlock)
DEBUG STACK FOR THREAD 10e0:
#0  Thread
DEBUG STACK FOR THREAD 1900:
#0  Thread
#1  Receive
(Leftover data: #2  SendInventory)
(Leftover data: #3  serialize)
(Leftover data: #4  deSerialize)
(Leftover data: #5  deSerialize)
DEBUG STACK FOR THREAD 1a5c:
#0  Thread
(Leftover data: #1  loadBlock)
(Leftover data: #2  loadBlock)


I was playing Minetest for about 20 mins, when that popped up in the debug, and Windows gave me that annoying popup with the message saying Minetest main engine has crashed. IDK if it is reproducible.

Also, I have seen this path at the top before (/home/stefan/...). I kinda would like to know what it means, though I have a pretty good idea... (BTW: It is not mine, I can tell you that)
 

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rubenwardy
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Re: pointer problems [0.4.11-stable]

by rubenwardy » Tue Dec 30, 2014 23:06

It's the location of the source file when it was built. Linux, and Unix, use /home/username instead of c:\\users\username.

See if the problem persists with another build. Also, it helps if we can reproduce the bug via a list of steps, bugs where you can't do that are harder to solve.
 

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philipbenr
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Re: pointer problems [0.4.11-stable]

by philipbenr » Wed Dec 31, 2014 18:28

That is what I thought... I do have a Linux machine, and I use terminal as my way of getting around, since I am doing a lightweight Slackware build, so I know of that. I just had the feeling that the path was a developer's computer's path. I just wanted to clarify.

And as I said in an earlier post, this happened after a few 20-30 mins of playing. Anyhow, I will give it a shot later...
 


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