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Texture filtering smoothes textures

PostPosted: Sun Jan 18, 2015 18:25
by neko259
If I enable any type of filtering, textures are smoothed very much even if I stand in front of the block and it fits the whole game window.

Re: Texture filtering smoothes textures

PostPosted: Wed Jan 21, 2015 14:43
by Kalabasa
That's the purpose of texture filtering - smoothen textures.

Re: Texture filtering smoothes textures

PostPosted: Wed Jan 21, 2015 18:08
by Calinou
This is intended, it is supposed to be used with high-resolution textures (64² at least, 128² recommended).

Re: Texture filtering smoothes textures

PostPosted: Sat Jan 24, 2015 18:14
by neko259
Calinou wrote:This is intended, it is supposed to be used with high-resolution textures (64² at least, 128² recommended).

What for? Just shoothing the texture is not related to filtering at all.

Re: Texture filtering smoothes textures

PostPosted: Sat Jan 24, 2015 18:58
by Calinou
neko259 wrote:What for? Just shoothing the texture is not related to filtering at all.


Texture filtering is texture smoothing. Look at other games.

Try using mip-mapping and nothing else.

Re: Texture filtering smoothes textures

PostPosted: Sat Jan 24, 2015 19:23
by neko259
Calinou wrote:Texture filtering is texture smoothing. Look at other games.

Try using mip-mapping and nothing else.

I began this discussion exactly because I saw filtering in other games, particularly minecraft that has the same resolution textures. There is filtering there and no smoothing (at least it is not visible).
I use mipmapping already and it does not provide far textures filtering. If you enable all viewing range, you see great texture noise.

Re: Texture filtering smoothes textures

PostPosted: Sun Jan 25, 2015 02:26
by RTB2011
Minecraft only uses mipmapping, unless you are running optifine or something such.

Re: Texture filtering smoothes textures

PostPosted: Sun Jan 25, 2015 14:03
by rubenwardy
RTB2011 wrote:Minecraft only uses mipmapping, unless you are running optifine or something such.


I have a feeling that you don't know what you're talking about.

Re: Texture filtering smoothes textures

PostPosted: Sun Jan 25, 2015 14:05
by neko259
RTB2011 wrote:Minecraft only uses mipmapping, unless you are running optifine or something such.

Mipmapping is not related to filtering at all. It is just a method to use different textures for different resolution and object sizes.

Re: Texture filtering smoothes textures

PostPosted: Tue Jan 27, 2015 02:55
by RTB2011
I have a feeling that you don't know what you're talking about.


As someone who has reverse engineered a large portion of the minecraft core, yes, I do know what I am talking about.

Granted, I've been out of it since 1.5 (not the horse update, beta), but I know as of then at least there was zilch anisotropic filtering. Maybe it uses Trilinear, in the backend, but a quick glance at it now shows no signs of settings for anisotropic anyways.

you are correct mipmapping is not related to texture filtering from a technical standpoint (though mipmapping DOES reduce aliasing artifacts). I'm just pointing out minecraft has very little graphics functions in it's backend. What it does have is some decently made texture packs that work around this rather well.

You can FORCE AF and AA in minecraft via either mods or some graphics drivers, but that's all I'm aware of.

Re: Texture filtering smoothes textures

PostPosted: Tue Jan 27, 2015 08:36
by rubenwardy
This is Minetest though. We don't have optifine.

EDIT: I misread. I apologise. Should always notice Minecraft over Minetest