Crash upon load-timeout?

Gatharoth
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Crash upon load-timeout?

by Gatharoth » Sat Feb 25, 2012 04:21

Alright, so on minetest 0.4 20120122-1, there's that timer when you are connecting to a server to load up everything. Well, for me when I connect to RAPHAEL's public viewing server; the textures take a long time to load up, so the 30 second time expires before it fully loads.

When the timer expires, minetest crashes.

Has this happened to anyone else?
 

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RAPHAEL
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by RAPHAEL » Sat Feb 25, 2012 04:58

Gatharoth wrote:Alright, so on minetest 0.4 20120122-1, there's that timer when you are connecting to a server to load up everything. Well, for me when I connect to RAPHAEL's public viewing server; the textures take a long time to load up, so the 30 second time expires before it fully loads.

When the timer expires, minetest crashes.

Has this happened to anyone else?

Well on a side note I noticed when one player tries to connect sometimes it times out and crashes the SERVER. But I have noticed this issue occasionally when connecting to other peoples servers. Not sure the cause but sometimes the client crashes if it fails to get all the textures in the time alloted.
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by Jordach » Sat Feb 25, 2012 13:20

Mine did crash on WIn XP SP3, When connecting to ray8888.

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My image and media server is back online and is functioning as normal.
 

jn
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by jn » Sat Feb 25, 2012 13:31

I have a little patchset for this problem: http://repo.or.cz/w/minetest-c55/jn.git/shortlog/refs/heads/client_texerr

Feedback appreciated!
 

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Menche
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by Menche » Sat Feb 25, 2012 19:02

Happens to me occasionally. I just increase the timeout when that happens. Just go to game.cpp, find the line "const float timeout = 30.0;", and change 30.0 to whatever. Then recompile of course.
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