Flying

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neko259
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Flying

by neko259 » Wed Jun 22, 2011 11:12

'k' keyboard makes you fly and 'j' key makes fly faster. This works in windows build or when built from source, but not in deb. And there are not this keys in the config file. Either turn the flying off (or add a server config for flying) or turn it on in debian build please.
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marvalis
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by marvalis » Wed Jun 22, 2011 12:29

In the config file add
fast_move =1
free_move= 1
 

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neko259
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by neko259 » Wed Jun 22, 2011 12:30

marvalis wrote:In the config file add
fast_move =1
free_move= 1

Does this mean 'allow' or 'deny'?
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O'Hara
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by O'Hara » Wed Jun 22, 2011 13:11

yeah, 1 is allow/on and 0 deny/off
People can fly.
 

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neko259
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by neko259 » Fri Jun 24, 2011 06:46

Did'nt work. I put 0 in my server configuration, but nothing changed. I still can fly.
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benajamin
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by benajamin » Fri Jun 24, 2011 16:41

@neko259: It is easy to get mixed up with config files. I suggest that you first check the output messages to see what path the server is reading the config file from. If that checks out, then post your config file here and maybe we will spot an error.
 

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neko259
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by neko259 » Fri Jun 24, 2011 16:48

benajamin wrote:@neko259: It is easy to get mixed up with config files. I suggest that you first check the output messages to see what path the server is reading the config file from. If that checks out, then post your config file here and maybe we will spot an error.


The config is right because I modified the default privileges in it.

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# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php

#
# Client side stuff
#

# Initial window size
#screenW = 800
#screenH = 600

# Port to connect to and to bind a server at
#port = 30000

# Address to connect to (blank = start local server)
#address =

# Name of player. On server, this is the default admin.
#name =

# Key configuration.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
#keymap_right = KEY_KEY_D
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
#keymap_chat = KEY_KEY_T
#keymap_rangeselect = KEY_KEY_R
# Some (temporary) keys for debugging features
#keymap_special1 = KEY_KEY_E
#keymap_print_debug_stacks = KEY_KEY_P

#invert_mouse = false

# The desired FPS
#wanted_fps = 30

# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
#fps_max = 60

# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 300
#viewing_range_nodes_min = 35

# Whether to fog out the end of the visible area
#enable_fog = true

# Enable/disable clouds
#enable_clouds = true

# Experimental
#enable_farmesh = false

# Enable a bit lower water surface; disable for speed
#new_style_water = true

# Enable nice leaves; disable for speed
#new_style_leaves = true

# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true

# Whether to draw a frametime graph (for debugging frametime)
#frametime_graph = false

# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
#enable_texture_atlas = true

# Path to texture directory. All textures are first searched from here.
#texture_path =

# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl

# Enable random user input, for testing
#random_input = false

# Timeout for client to remove unused map data from memory
#client_delete_unused_sectors_timeout = 1200

#
# Server side stuff
#

# Map directory (everything in the world is stored here)
#map-dir = /home/palle/custom_map

# Set to true to enable creative mode (unlimited inventory)
creative_mode = false

enable_damage = false

#default_password =

# Available privileges: build, teleport, settime, privs, shout
default_privs = shout

# Gives some stuff to players at the beginning
give_initial_stuff = false

# Set to true to enable experimental features
# (varies from version to version, see wiki)
enable_experimental = false

# Profiler data print interval. 0 = disable.
profiler_print_interval = 10

# Player and object positions are sent at intervals specified by this
objectdata_inverval = 0.2

active_object_range = 2

max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 4

max_block_send_distance = 5
max_block_generate_distance = 4

# 20 min/day
time_speed = 72
# 4 min/day
#time_speed = 360
# 1 min/day
#time_speed = 1440

time_send_interval = 5
server_unload_unused_sectors_timeout = 60
server_map_save_interval = 60

fast_move = 0
free_move = 0
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benajamin
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by benajamin » Fri Jun 24, 2011 20:40

OK, Looks legit. The only other thing I'd try it to move those options to earlier in the file, just above an option that you can demonstrate is working. If that still doesn't work, then it must be a real bug.
 

celeron55
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by celeron55 » Mon Jun 27, 2011 12:24

There are slight feature differences in different builds because they are maintained by different people than me and the age of them varies.

Those settings only apply on the client-side, the server currently isn't able to deny flying from the client. That ability will be added.
 

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neko259
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by neko259 » Mon Jun 27, 2011 14:07

celeron55 wrote:There are slight feature differences in different builds because they are maintained by different people than me and the age of them varies.

Those settings only apply on the client-side, the server currently isn't able to deny flying from the client. That ability will be added.

Thanks.
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LolManKuba
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by LolManKuba » Sat Feb 11, 2012 22:57

This isn't like the same thing but you can sprint by pressing 'J' and hold 'E' while walking.
 


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