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Subgame icons look kinda streched in main menu

PostPosted: Wed Mar 04, 2015 04:39
by Wuzzy
Hi!
In Minetest 0.4.12, the main menu has been resized, which I think was a good decision.
However, the subgame icons got larger as well.
This causes many icons of existing subgames to look strechted (because they are obviously stretched).

Let me ask you a question: What is the recommended icon size for subgames now, in Minetest 0.4.12?
Or is this icon size still supposed to change between versions frequently?

(The absolute best solution would be if Minetest supports SVG. This would only make sense, since the GUI itself is scalable, too. But I wonder if this would ever have the chance to go into Minetest.)

Re: Subgame icons look kinda streched in main menu

PostPosted: Thu Mar 05, 2015 17:49
by Krock
64x64 or even 128x128 is a good choice.
It has been discussed in 2011: http://irrlicht.sourceforge.net/forum/v ... hp?t=43979
I'm not sure if they're going to add support for it.

Re: Subgame icons look kinda streched in main menu

PostPosted: Thu Mar 05, 2015 17:51
by rubenwardy
They (Irrlicht) won't add support for it. Minetest can just use a library, or make its own (not recommended), to render SVGs to PNGs depending on how big they need to be rendered.