Problems on MacOS

brezerk
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Posts: 2
Joined: Fri Jun 24, 2011 15:57

Problems on MacOS

by brezerk » Fri Jun 24, 2011 16:12

Hello.

Thanks for nice game! :)

I know, you officially do not support MacOS :) But i just wish to notify you that i was able to compile and build minetest on mac os x 10.6.7.

I was able to run client. Main UI was shown. I was not able to make any text inputs but mouse works fine. Unfortunately game crashes when i try to start new game :(

If you still interested in this report here some details:

irrlicht-1.7.2 build from sources with Native Windowing Frameworks using by this doc: http://www.irrlicht3d.org/wiki/index.php?n=Main.InstallingIrrlicht#BuildMacOSX

minetest build with: cmake . -DRUN_IN_PLACE=1 && make -j2

Some parts of debuf.txt

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Debug streams initialized, disable_stderr=0
01:57:05: minetest-c55 with SER_FMT_VER_HIGHEST=17, VER=0.2.20110618_0_dev RUN_IN_PLACE=1 INSTALL_PREFIX=/usr/local BUILD_TYPE=Release
Error opening configuration file "..//minetest.conf"
Error opening configuration file "..//../minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
TextureSource::buildMainAtlas()
INFO: generate_image_from_scratch(): name=stone.png
last_part_of_name=stone.png
INFO: getTextureIdDirect(): Loading path ""
WARNING: Could not load image "stone.png" from path "" while building texture
WARNING: Creating a dummy image for "stone.png"
INFO: Setting stone.png as base
INFO: generate_image_from_scratch(): name=mud.png
last_part_of_name=mud.png
INFO: getTextureIdDirect(): Loading path ""
WARNING: Could not load image "mud.png" from path "" while building texture
WARNING: Creating a dummy image for "mud.png"
INFO: Setting mud.png as base

....

INFO: getTextureIdDirect(): Loaded "[noalpha:leaves.png" from image cache
last_part_of_name=[forcesingle
INFO: getTextureIdDirect(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): name=[noalpha:leaves.png^[forcesingle: succesfully returning id=51
ServerMap::ServerMap(std::string)
INFO: ServerMap::loadMapMeta(): Loading map metadata
INFO: ServerMap::loadMapMeta(): seed=4601915312631463860, chunksize=8
INFO: ServerMap::loadChunkMeta(): Loading chunk metadata
INFO: ServerMap::loadChunkMeta(): Loading metadata of 0 chunks
02:10:44: INFO: Server: Successfully loaded map and chunk metadata from ..//world, assuming valid save directory.
AuthManager: loading from ..//world/auth.txt
Server: Loading environment metadata
Server: Loading players
Server: Started on port 30000
02:10:44: Connecting to server at 127.0.0.1:30000
Client::peerAdded(): peer->id=1
Server::peerAdded(): peer->id=2
Server: Handling peer change: id=2, timeout=0
6 con 1: WARNING: Assuming unknown peer to be peer_id=2
Client packetcounter (20s):
02:10:44: Server: Got TOSERVER_INIT from 2
Server: Finding spawn place for player "Brezerk"
Server sending TOCLIENT_MOVE_PLAYER pos=(330,30,320) pitch=0 yaw=0
02:10:44: Client: TOCLIENT_INIT received with deployed=17
Client: received map seed: 4601915312631463860
Client got TOCLIENT_MOVE_PLAYER pos=(330,30,320) pitch=0 yaw=0
Client: time_of_day=9012, dr=1000
02:10:44: Server: Got TOSERVER_INIT2 from 2
initialEmerge: area: (-96,-64,-96)(95,63,95)=192x128x192=4718592 (18MB)
Clouds::Clouds(irr::scene::ISceneNode*, irr::scene::ISceneManager*, irr::s32, float, irr::u32)
Client: time_of_day=9012, dr=1000


End here game ends.. :)
 

toabi
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Posts: 7
Joined: Tue Jun 14, 2011 08:02

by toabi » Mon Jun 27, 2011 09:59

Hi brezerk,

I had the same problems. I documented my solution for the bug you encountered in this thread: http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=93
 

milkshakez7z
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Posts: 8
Joined: Thu Jun 30, 2011 07:56

by milkshakez7z » Thu Jun 30, 2011 11:47

i made a wrapper and multiplayer works so im happy
 

brezerk
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Posts: 2
Joined: Fri Jun 24, 2011 15:57

by brezerk » Sun Jul 03, 2011 15:49

toabi wrote:Hi brezerk,

I had the same problems. I documented my solution for the bug you encountered in this thread: http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=93



Thanks! I'l try it :)
 


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