I guess I should have studied your first screenshot more carefully. I must admit that I don't use a Mac OS installation, so hopefully Morn or some other Mac user will give more insight.
Normally all Minetest related files and folders are installed in some folder (or several) that is exclusive for minetest to use. Having a folder of its own helps to keep the program from clashing with others. Nevertheless judging from your screenshot it should have worked :-(
So if I understand correctly you have created some worlds, have exited them and reopened them?
If you have really successfully reopened an existing world then they certainly must be somewhere on your system.
So search for the name of your world as this will be the name of the world folder or search for a file called "map.sqlite", as that may be the name of the map database if you use the default database type.
Below is the structure Minetest uses for a run-in-place installation
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest/
├── bin/ (contains the executable program file)
├── builtin/
├── cache/
├── client/
├── doc/
├── fonts/
├── games/ (collection of mods tweacked or designed to work well together)
│ ├── minetest_game/
│ ├── minimal/
│ └── … (installed extra games)
├── locale/ (language files)
├── mods/
│ └── … (installed extra mods and modpacks)
├── textures/
│ ├── base/
│ │ └── pack/
│ └── … (installed extra texturepacks)
│
├── worlds/ (this folder will be created when the first local/singleplayer world is created
│ ├── "someworld" (the name given to the world by the user when it is created)
│ │ ├── players/
│ │ ├── worldmods/ (create this folder for world exclusive mods)
│ │ ├── auth.txt
│ │ ├── env_meta.txt
│ │ ├── map.sqlite
│ │ ├── map_meta.txt
│ │ └── world.mt
│ └── … (more saved worlds. Some with exclusive world mods)
├── minetest.conf (will be created with first start of Minetest)
└── minetest.conf.example (a list of all possible settings)
The folders with custom content such as games/, mods/, textures/ and worlds/ may have twins of the same name somewhere else in your system. Maybe in some userdata-hidden-shared folder or whatever your system defaults to for content that is modified by the user such as personal settings or game saves. (That "
share" folder on your screenshots would be the next thing I would investigate)
You may want to study the table about the
Folder structure according to CMakeLists.txt to find more hints or as it may not be up to date, study the code
herehope any of this helps. Please post watever works, so it may help others