Lizzy wrote:Why we can't add mobs individually? Personnally, I need for Minetest: pigs, sheeps, chicken, cows, rabbits, horses, ocelot, wolves, zombies, spiders, creepers, skeletons, witches, endermen (need to farm this) and nether mobs in nether (gasts, blazes (blaze sticks for potions), pigmen, etc).
TenPlus1' mobs mod ought to cover many of these, though not all. It's a good collection of diffrent, nice mobs, but it's not a copy of Minecraft.
Lizzy wrote:I also need a complete hud (hunger, life and armor), armors, swords, a bow + arrows,
There are some mods which cover that pretty well by now. Take a look at the server rnd's lab and see if you like it. It has many mods of that kind installed, and they work together pretty well. You can see the names of mods installed on a server if you type "/mods" in the chat window.
Lizzy wrote: rod, a minimap + way point markers, a compass,
A minimap can be compiled in, but it isn't very convincing, and the way of applying that patch may exceed your knowledge. Most people create full overview maps of their world and look at those in a seperate window. Long-distance travel is done by diffrent kinds of teleportation mods, i.e. my travelnet mod. Though that may not fit into a fantasy world (it's a telephone booth after all).
Lizzy wrote: a enchantment table, a brewing stand, a cauldron,
4aiman wanted to do something in the direction of magic. I don't know how far he got.
Lizzy wrote: a anvil, a end portal, a nether portal, obsidian, diamonds, redstone, TNT, the ender dragon, other bosses and that's it.
My cottages mod provides an anvil. It can be used for repairing tools. There's also a nether mod. I have no idea what an end portal is good for. Diamond mods exist in multitude. Instead of redstone, take mesecons. TNT is even part of the default game.
Lizzy wrote:I have a lot errors ingame. Redo mobs 1.10 is the only one works correctly for add mobs but passive mobs are rare. I have seen only one sheep, only two cows, only 3 rabbits and only 4 chickens. At night, hostile mobs attacking me. I can do nothing with Minetest due to mobs and limited maps. I can't do my server with rare mobs and limited maps.
Passive mobs are not that rare. If you wait for some time, enough of them will show up. Just don't kill them at sight...Hostile mobs can be disabled if you don't like them. How that can be achieved depends on the mob mod, and the best way to ask for it is in the thread for the individual mod.
Lizzy wrote:I don't like modding and I mod a game only if necessary (ex.: if the inventory is too small or if I can't play a old game without mods).
Even the basic game, Minetest Game, is just a collection of mods that have been designed so that they work together well. Mods are the base of the game, and combining mods in such a way so that you like your world is Minetests' major strength (apart from running on slower hardware). You can also create mods easily or change existing ones.
Please also keep in mind that although this does look very similar to Minecraft - it isn't. It doesn't aim to be a perfect copy of that game. If you do like Minecraft more, stay with that game. .Minetest is based on mods and on changing the game whenever you wish to.