Furnace always inactive – won't smelt anything

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Arwym
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Furnace always inactive – won't smelt anything

by Arwym » Wed Mar 14, 2012 05:52

So, I'm following the instructions on the wiki, where it says that I must put fuel at the bottom, and the thing to smelt at the top, referring to the two squares on the left. I've tried leaves, coal, wood, etc., but I can't get to smelt my lump of iron, nor my raw meat, nor my sand. I haven't been able to smelt anything yet. Am I missing something, or is this a bug?

I am on Mac OS X, with Minetest 0.4.
 

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sfan5
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by sfan5 » Wed Mar 14, 2012 06:28

Can you post your debug.txt.
That could be useful
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Calinou
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by Calinou » Wed Mar 14, 2012 12:46

Are you playing locally or on a server?
 

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Jordach
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by Jordach » Wed Mar 14, 2012 15:33

must have one a retarded default init.lua then.

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IPushButton2653
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by IPushButton2653 » Thu Mar 15, 2012 01:16

This is a problem for me too. Furnaces just won't smelt anything. If I knew where all the stuff for how it works is at, I'd be happy to fix it. But I'm clueless
 

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Arwym
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by Arwym » Thu Mar 15, 2012 21:25

All right, I think I know where the problem was. IPushButton2653, do you mind trying to run the game with the original init.lua that comes in the default mod? When I installed your texture pack, it seems I accidentally copied the init.lua file that came in your texture pack's /default folder, and the original init.lua was replaced by it. I just went and restored the file to its original version, and suddenly the furnace is working for me! It seems that your init.lua may be bugged.
 

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by IPushButton2653 » Thu Mar 15, 2012 21:58

First, you have to have my init to run a lot of the mod. Second, I only modified what was necessary for my TP (mese and chests. Never touched furnaces)
 

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Arwym
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by Arwym » Thu Mar 15, 2012 22:04

All I'm saying is that you give it a try... It worked for me, that's all. I am not blaming you for anything. >.> And even if your file actually happens to be bugged, then that's OK: it can be fixed.
Last edited by Arwym on Thu Mar 15, 2012 22:05, edited 1 time in total.
 

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IPushButton2653
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by IPushButton2653 » Thu Mar 15, 2012 22:28

I think it's just the builtin or whatever. I've redownloaded and it still didnt work
 

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Arwym
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by Arwym » Thu Mar 15, 2012 22:36

OK, then I'll post my debug.txt in a few, and see if something can be found from it.

Edit: Now I am confused. I decided to try again with a modified default init.lua, and putting a rat at the top and leaves at the bottom, the furnace was able to cook. It takes a few seconds to respond (there's some lag due to all the different mods I have, I suppose), but eventually it works. I'm still going to post my debug.txt, just in case.

http://pastebin.com/WUuJ0gd2
Last edited by Arwym on Thu Mar 15, 2012 22:43, edited 1 time in total.
 

randomproof
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by randomproof » Fri Mar 16, 2012 16:31

The time it takes to cook something is dependent on the item being cooked. So for iron it takes 3 seconds for every lump to be cooked.

From default/ini.lua:
-- Recipe (cooking):
-- {
-- type = "cooking",
-- output = "default:glass",
-- recipe = "default:sand",
-- cooktime = 3, <----------------------------See here, 3 is the default if it is not listed
-- }
--
-- Recipe (furnace fuel):
-- {
-- type = "fuel",
-- recipe = "default:leaves",
-- burntime = 1, <----------------------------(FYI, this is how long the fuel will last)
-- }
Last edited by randomproof on Fri Mar 16, 2012 16:34, edited 1 time in total.
 


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