I used the below perlin noise attributes and mapgen parameters (seed and map coordenates on the attached image):
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mg_flags = trees, caves, dungeons
enable_floating_dungeons = false
mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
mgv6_np_terrain_base = -4, 35, (750, 750, 750), 82341, 6, 0.65
mgv6_np_terrain_higher = 10, 64, (750, 750, 750), 85039, 7, 0.6
mgv6_np_steepness = 0.70, 0.2, (60, 60, 60), -932, 4, 0.8


