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Minetest Crashes When A Block Is Broke

PostPosted: Mon Jun 29, 2015 10:29
by ConfusedMonster
I just downloaded Minetest today from the site: http://www.minetest.net
I have the 32 bit version 0.4.12 and a Windows 7 computer. (let me know anything else you need to know)
When I open Minetest it loads fine, but when I select single player and a world I already made it crashes.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
03:08:17: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
03:08:17: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x02DA112B
 >> Saved dump to C:\Minetest\minetest-0.4.12\bin\..\minetest.dmp

And when I create a new one and load that one it loads fine but when I break ANY kind of block it crashes..
Update: I can break grass and flowers without crash but when I hit sand, dirt or wood once it is broken it crashes

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
03:13:55: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
03:13:55: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
03:14:04: ACTION[ServerThread]: singleplayer digs default:sand at (99,3,98)
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x02C2112B
 >> Saved dump to C:\Minetest\minetest-0.4.12\bin\..\minetest.dmp

I've looked and looked online I haven't found another person having this problem. (I'm not smart about programming and such so I may not know how to fix the problem myself.)

Re: Minetest Crashes When A Block Is Broke

PostPosted: Mon Jun 29, 2015 14:46
by Krock
Please upload the file "C:\Minetest\minetest-0.4.12\bin\..\minetest.dmp" and/or:
- Delete the debug.txt file
- Set "debug_log_level = 4" in your minetest.conf file
- Rejoin your world
- Paste the debug.txt contents on pastebin (or a similar service)

Also, does this still happen with a in-developement build from the forums?

Re: Minetest Crashes When A Block Is Broke

PostPosted: Mon Jun 29, 2015 23:02
by ConfusedMonster
I did what you said I'm not very smart about these things I tried to load a new world and this i what came up in debug after I tried to break dirt.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
16:35:46: INFO[main]: Pointing at [nothing]
16:35:46: INFO[main]: Lazily creating item texture and mesh for "default:dirt"
 >> === FATAL ERROR ===
 >> Access violation (Exception 0xC0000005) at 0x02E2112B
 >> Saved dump to C:\Minetest\minetest-0.4.12\bin\..\minetest.dmp
16:35:47: INFO[main]: smgr took 217ms
16:35:47: INFO[main]: mainloop: draw took 217ms
16:35:47: VERBOSE[ServerThread]: Server::deletingPeer(): peer->id=2, timeout=0
16:35:47: INFO[main]: Audio: Deinitializing...
16:35:47: INFO[main]: Audio: Deinitialized.
16:35:47: INFO[main]: Server destructing
16:35:47: INFO[main]: Server: Saving players
16:35:47: INFO[main]: Server: Saving environment metadata
16:35:47: INFO[main]: Server: Stopping and waiting threads
16:35:47: INFO[main]: Server: Threads stopped
16:35:47: VERBOSE[main]: ServerEnvironment::deactivateFarObjects(): deactivating object id=1 on inactive block (-5,0,5)
16:35:47: VERBOSE[main]: ServerEnvironment::deactivateFarObjects(): object id=1 is not known by clients; deleting

I hope this section is all you need.
What do you mean "Also, does this still happen with a in-developement build from the forums?" I don't quite understand I'm sorry.

Re: Minetest Crashes When A Block Is Broke

PostPosted: Tue Jun 30, 2015 06:42
by ConfusedMonster
I downloaded the MSVC build version because it said recommended in the forums and usually whatever says recommended my computer loads it perfectly. Since my Minetest keeps crashing I decided to download the MinGW build to see if that was the problem. Now when I break blocks I get this:

Image

Problem Details:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   minetest.exe
  Application Version:   0.4.12.0
  Application Timestamp:   00000000
  Fault Module Name:   ig4dev32.dll
  Fault Module Version:   8.14.10.1930
  Fault Module Timestamp:   4aba6fdd
  Exception Code:   c0000005
  Exception Offset:   0000112b
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789



It only crashes now when I break a block, if I load a saved world it's fine.
However now I don't have a minetest.conf file, only the example one.

Re: Minetest Crashes When A Block Is Broke

PostPosted: Tue Jun 30, 2015 10:35
by rubenwardy
Please can you provide us with minetest.dmp?

Re: Minetest Crashes When A Block Is Broke

PostPosted: Tue Jun 30, 2015 10:46
by Calinou
Did you try updating your graphics driver? Looking at your window title, you have only OpenGL 2.0.0 which is very old. It is best to have at least OpenGL 3.0 to play Minetest. You can update your OpenGL version by updating your graphics driver. If you need help updating your graphics driver, feel free to ask.

Note that you can know what's your graphics card by pressing Windows+R then typing dxdiag then pressing Enter.

PS: please don't abuse BBCode.

Re: Minetest Crashes When A Block Is Broke

PostPosted: Wed Jul 01, 2015 00:52
by ConfusedMonster
I can't update my graphics my computer just denies it every time. I guess it's just my computer, being compromised. Thanks for trying I guess.