TenPlus1 wrote:Add these lines to the end of your minetest.conf file to clean up some of the memory while running Minetest:
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item_entity_ttl = 180
server_unload_unused_data_timeout = 60
client_unload_unused_data_timeout = 60
ignore_world_load_errors = true
enable_mesh_cache = false
enable_minimap = true
Thanks i modified this snippet a little to suit my needs :
item_entity_ttl = 60
<---- i don´t need more than 60 seconds to kill a sheep ;-)server_unload_unused_data_timeout = 60
client_unload_unused_data_timeout = 60
enable_mesh_cache = false
My computer is slow and the last 3 lines of script makes sense for me to use as is, however, today i spotted a Media Cache folder inside the MineTest mainfolder, that contains over 9.000 files with file names similair like this :
3235hj35gh34g5hj25g3254 and no extension, can i just dellete all items from that Media cache folder and use a line in the config file like :
enable_media_cache = falsein order to disable minetest from storing data into the media cache folder?
i make a backup of my minetest folder, and then i just try it... i might be back in a bit.. ;-)
Done testing! delleted whole content of the Cache Media folder, as expected the game just starts as normal and it just puts new data into the Media Cache folder, now there is 5000+ less (unused old) files in that folder wich saves me some time each time i backup my minetest folder as a Tar.gz file ;-)
I did not add : enable_media_cache = false to the config file since i doubt it wil work in the way i want..