Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

amadin
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Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by amadin » Tue Aug 04, 2015 15:55

Linux amd64, 0.4.12-dev, minetest_game, dedicated, compiled from sources, public, i deleted all last installed mods but this not helped me, every 3-4 hours server crash and i see this:

2015-08-04 11:44:39: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-08-04 11:44:39: ERROR[main]: error in error handling

In thread 7f21d7c03740:
/home/user/minetest/minetest-master/src/server.cpp:509: void Server::step(float): A fatal error occurred: error in error handling
Debug stacks:
DEBUG STACK FOR THREAD 7f21b71ec700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f21b7bed700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f21c8bed700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f21c95ee700:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f21c9fef700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 void Server::SendBlocks(float))
(Leftover data: #3 void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #6 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7f21d7c03740:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
(Leftover data: #4 void Server::DenyAccess_Legacy(irr::u16, const wstring&))
(Leftover data: #5 void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))
 

est31
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by est31 » Mon Aug 10, 2015 15:19

what are your mods?
 

amadin
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by amadin » Mon Aug 10, 2015 17:57

est31 wrote:what are your mods?

I modified some mods so it may my error in mods, because i thinked to see errors if i mistake in lua files. Now i deleted all my modifications and some mods and yhis error gone away.
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by hmmmm » Tue Aug 11, 2015 01:09

Amadin, how often did you get this error when it did happen to you?
Also could you share the modifications you made to your mods?
 

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Clouds
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Tue Aug 11, 2015 01:17

hmmmm: they suggested it was travelnets and i can conclude its not we are able to replicate the bug continually on my server (VoidPixel) and we have tried everything.
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Tue Aug 11, 2015 01:24

Image
If you walk outside the selected area in the direction I am facing you crash the server ( I believe its a map chuck error )
 

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rubenwardy
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by rubenwardy » Tue Aug 11, 2015 08:19

Please can you share your modifications to the mods. If you no longer have them, then tell us what you did (as detailed as possible). It would also be good to have a list of mods you have installed.
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by amadin » Tue Aug 11, 2015 11:29

rubenwardy wrote:Please can you share your modifications to the mods. If you no longer have them, then tell us what you did (as detailed as possible). It would also be good to have a list of mods you have installed.

I don't remember exactly it was 7 days ago, i remember only i installed a fork of minetest (i can't find link to it) which must be show more information about server crash, i modified: 3d-armor mod (increased wear (wearout) three times, redused armor three times and set healing 0), mobs redo mod (increased mobs damage), compassgps (turn off indicator of coordinates in the corner of screen). Maybe this mods (it's old backup):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
file:///home/ra/Backups-minetest/mods-2607/3d_armor
file:///home/ra/Backups-minetest/mods-2607/admin_tools
file:///home/ra/Backups-minetest/mods-2607/advancedban
file:///home/ra/Backups-minetest/mods-2607/bandages
file:///home/ra/Backups-minetest/mods-2607/beds
file:///home/ra/Backups-minetest/mods-2607/boats
file:///home/ra/Backups-minetest/mods-2607/bones
file:///home/ra/Backups-minetest/mods-2607/bucket
file:///home/ra/Backups-minetest/mods-2607/carts
file:///home/ra/Backups-minetest/mods-2607/chat2
file:///home/ra/Backups-minetest/mods-2607/columnia
file:///home/ra/Backups-minetest/mods-2607/compassgps
file:///home/ra/Backups-minetest/mods-2607/creative
file:///home/ra/Backups-minetest/mods-2607/creativeinv
file:///home/ra/Backups-minetest/mods-2607/caverealms
file:///home/ra/Backups-minetest/mods-2607/currency
file:///home/ra/Backups-minetest/mods-2607/default
file:///home/ra/Backups-minetest/mods-2607/doors
file:///home/ra/Backups-minetest/mods-2607/dye
file:///home/ra/Backups-minetest/mods-2607/ethereal
file:///home/ra/Backups-minetest/mods-2607/farming
file:///home/ra/Backups-minetest/mods-2607/fire
file:///home/ra/Backups-minetest/mods-2607/flowers
file:///home/ra/Backups-minetest/mods-2607/hud_hunger
file:///home/ra/Backups-minetest/mods-2607/inbox
file:///home/ra/Backups-minetest/mods-2607/inventory_plus
file:///home/ra/Backups-minetest/mods-2607/item_drop
file:///home/ra/Backups-minetest/mods-2607/lrfurn
file:///home/ra/Backups-minetest/mods-2607/memorandum
file:///home/ra/Backups-minetest/mods-2607/mesecons
file:///home/ra/Backups-minetest/mods-2607/minetest-craft_guide-master
file:///home/ra/Backups-minetest/mods-2607/minetest-skins
file:///home/ra/Backups-minetest/mods-2607/mobs
file:///home/ra/Backups-minetest/mods-2607/pep
file:///home/ra/Backups-minetest/mods-2607/pipeworks
file:///home/ra/Backups-minetest/mods-2607/playereffects
file:///home/ra/Backups-minetest/mods-2607/protector
file:///home/ra/Backups-minetest/mods-2607/screwdriver
file:///home/ra/Backups-minetest/mods-2607/serveressentials
file:///home/ra/Backups-minetest/mods-2607/soccer
file:///home/ra/Backups-minetest/mods-2607/stairs
file:///home/ra/Backups-minetest/mods-2607/str_helpers
file:///home/ra/Backups-minetest/mods-2607/teleport
file:///home/ra/Backups-minetest/mods-2607/vessels
file:///home/ra/Backups-minetest/mods-2607/wield3d
file:///home/ra/Backups-minetest/mods-2607/wiki
file:///home/ra/Backups-minetest/mods-2607/wool
file:///home/ra/Backups-minetest/mods-2607/xdecor
file:///home/ra/Backups-minetest/mods-2607/xpanes
 

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Clouds
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Tue Aug 11, 2015 11:35

Ruben: here is a list of all non default mods I have on the server. Also is it possible to switch back to 0.4.12 stable and be able to use the server until a patch is set?
+ Spoiler
 

est31
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by est31 » Tue Aug 11, 2015 15:13

Clouds, can you upload the map somewhere, or offer it for download?
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Tue Aug 11, 2015 16:30

Sure
Map: Removed
Mods: Removed
Cords where the crash can be replicated: (500, 18, -548) this is behind spawn a little ways. Just walk North like 5 nodes from the cords and you will crash.
Last edited by Clouds on Wed Aug 12, 2015 06:55, edited 1 time in total.
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by est31 » Wed Aug 12, 2015 02:14

Can you put the error message here, just to be sure its the same error?
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Wed Aug 12, 2015 05:42

I have found a fix for server owners. This requires your server to be empty ( will use quite a few restarts/crashes), and the mods worldedit and landrush ( for the /showarea function, use it to locate the corners) and you must know where the corrupted chunks are located. First find one corner of the chunks and place a tower of blocks around 30 high and do //pos1 and next find the exact opposite corner of and mine down around 30 blocks then do //pos2. ( this is the part that will take alot of restarts do to crashing the server to find the corners) Finally do //hide region and let that load threw and then do //restore and that should fix the chunks producing the Unrecoverable error.

This is by no means a permanent fix but it will keep the server from crashing for awhile till other chucks may get corrupted by an unknown cause.
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by dannyplaysminetest » Thu Aug 13, 2015 18:12

same problems here, im sick and tired of the game going to s#it every time after a few weeks of playing, everytime i start to get a nice city, some process starts to try to replace Air IGNORE_CONTENT or you get the error Trying to store data in id but node already contains 49 items forcing dellete and the classic std::bad_alloc, this game is one notch of fun aint it? wel im pi$$3d of and quit playing for good! wasted too much time on another false promise..
 

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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by rubenwardy » Thu Aug 13, 2015 18:34

Please hold out for 0.4.13, it's had a much longer testing period than 0.4.12
 

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Clouds
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Re: Server crash, server.cpp:509, linux x84_64, 0.4.12-dev

by Clouds » Thu Aug 13, 2015 18:51

Rubenwardy is correct, plus your not the only one having these issues... a lot of people are. The only thing you and everyone else can do is post your errors here and the devs will try to work them out.
 


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