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Sandstone glitch

PostPosted: Sun Mar 18, 2012 16:53
by Michael Eh?
When you remove a brick block, you get 4 bricks for one block.
When you remove a clay block, you get 4 clay for one block.
When you remove a sandstone block, you get 1 sand for one block.

I checked 0.4.x and 0.3.1 and this is still a problem. Everything else you get back what you put in ... except for sandstone.

It would be nice to recycle materials but other than DMs this is the only way of losing blocks in the game. Will this be fixed in 0.4.x?

PostPosted: Sun Mar 18, 2012 16:54
by Jordach
More than likely, this can be changed via the modding API.

PostPosted: Sun Mar 18, 2012 16:54
by sfan5
This is normal, not glitch

PostPosted: Sun Mar 18, 2012 17:00
by Michael Eh?
Not really fair given that the other blocks operate differently. :/

PostPosted: Sun Mar 18, 2012 17:13
by LorenzoVulcan
I think this isn't a glitch/bug,it's a voluntary drop by celeron.Sandstone isn't the same of a brick block.

PostPosted: Sun Mar 18, 2012 17:29
by wieszak
well, in 0.4 you could easily fix it for yourself, find in file data/mods/default/init.lua :
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Code: Select all
minetest.register_node("default:sandstone", {
        description = "Sandstone",
        tile_images = {"default_sandstone.png"},
        is_ground_content = true,
        material = minetest.digprop_dirtlike(1.0),
        drop = 'default:sand',
})


and change last line of definition to: drop = 'default:sand 4',

personally i think it is just copied and pasted and forgotten to change.