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Mods not working

PostPosted: Sun Mar 18, 2012 18:15
by neko259
After updating to the latest version mods just stopped working. It's just like there are no mods at all.

PostPosted: Sun Mar 18, 2012 18:45
by sfan5
The Mods are now in share/server/games/mesetint/mods

PostPosted: Sun Mar 18, 2012 18:56
by neko259
Emm, not in .minetest/usermods any more? And not in data/mods when run-in-place.

PostPosted: Sun Mar 18, 2012 18:59
by sfan5
Yep!

PostPosted: Sun Mar 18, 2012 21:49
by RabbiBob
sfan5 wrote:The Mods are now in share/server/games/mesetint/mods


+1

Thanks :)

PostPosted: Sun Mar 18, 2012 22:26
by sdzen
they really dont run anymore i cant dig any mod generated thing AND i updated my building blocks mod to follow the material thing to see if that was it still nothing

PostPosted: Sun Mar 18, 2012 22:28
by jordan4ibanez
sdzen wrote:they really dont run anymore i cant dig any mod generated thing AND i updated my building blocks mod to follow the material thing to see if that was it still nothing

because they need toe be updated to the delicious new digging code

PostPosted: Sun Mar 18, 2012 22:31
by sdzen
i did with one of my mods as a test GEUSS WHAT? no dice! only false grass on my mod is working for some reason!

PostPosted: Sun Mar 18, 2012 22:39
by RabbiBob
Search for groups in the default\init.lua to see the difference. I haven't had time to look beyond that this evening, but it only took a minute to update my Mod to work in the latest.

PostPosted: Sun Mar 18, 2012 22:53
by sdzen
i did just figured out my plight i was using my hand!

PostPosted: Mon Mar 19, 2012 00:20
by LolManKuba
RabbiBob wrote:Search for groups in the default\init.lua to see the difference. I haven't had time to look beyond that this evening, but it only took a minute to update my Mod to work in the latest.

I can't find it, can you copy and paste the code showing where it is? (I'm on windows XP)

PostPosted: Mon Mar 19, 2012 00:34
by RabbiBob
LolManKuba wrote:I can't find it, can you copy and paste the code showing where it is? (I'm on windows XP)


Start here, I think it's where your first issue is.

PostPosted: Mon Mar 19, 2012 00:49
by LolManKuba
RabbiBob I cut the files into a diff. directory and pulled the init.lua now what?
(Finally my 100th forum post!)

PostPosted: Mon Mar 19, 2012 00:55
by RabbiBob
If you did it right, you have the current default\init.lua in the right place and default:*items* should now be diggable.

Personally, I started fresh and only copied my world into the new build first and once that worked, then I started bringing my mods into it one by one. Worst case, start over fresh.

PostPosted: Mon Mar 19, 2012 01:03
by LolManKuba
Um I put the newest init.lua in a seperate folder. And added in the other init.lua in. Did I do it correct or wrong?
I'll respond in the morning.

PostPosted: Mon Mar 19, 2012 01:06
by RabbiBob
Start fresh, it's less confusing.

Unpack new build
Migrate world (if needed)
Start game and verify it works
If works, stop game and migrate mods