It is easy to notice this problem with snow (with broken borders), look on screenshot.
Specs: MT 0.4.13 64bit msvc on Win7 64bit, ATI Radeon HD 6870, Catalyst 15.7.1
Glitch is present on default textures (and possibly others), and depends on viewing distance and angle (it seems), it is more pronounced when looking from the hill down).
This bug is or somehow connected to texture tear problem I described in another post. Using d3d9 without shaders fixes this problem for me.
Please vote if you have this bug.
My config:
anisotropic_filter = true
bilinear_filter = false
connected_glass = true
enable_bumpmapping = true
enable_parallax_occlusion = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
fsaa = 0
generate_normalmaps = true
leaves_style = fancy
maintab_LAST = multiplayer
menu_last_game = minetest
mip_map = true
name = Fixer
server_dedicated = false
trilinear_filter = false
language = en
cinematic = false
creative_mode = true
fixed_map_seed =
free_move = true
mainmenu_last_selected_world = 3
mg_name = v7
public_serverlist = true
fps_max = 120
viewing_range_nodes_min = 70
wanted_fps = 75
address = 23.28.75.103
remote_port = 30000
enable_minimap = true
minimap_shape_round = false
sound_volume = 0.5
fast_move = false
noclip = true
selected_world_path = D:\Games\Minetest\minetest-stable\bin\..\worlds\CarboWorld
world_config_selected_mod = 1
active_block_range = 1
enable_damage = true
server_announce = false
wieldview_node_tiles = false
wieldview_update_time = 2
port = 30000
Screenshot:
