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[fixed?][0.4.*] Fog in caves is bad idea

PostPosted: Thu Oct 29, 2015 23:09
by Fixerol
Fog in caves looks bad (it lights ups caves in wrong places and it looks bad), and dirty hack to darken it when looking down is noticeable (and can behave weirdly above ground too iirc), any ways to improve it? Why not just disable fog automatically below -20 (or other typical depth) or darken it depending on light level?

Image

Re: [bug][0.4.*] Fog in caves are bad idea

PostPosted: Thu Oct 29, 2015 23:21
by prof-turbo
There are 15 different light stages.
Maybe that fog should be adapted to those stages :
15 = 100% of fog light
14 = 94,4% of fog light, etc...

Would it be possible to do ?

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Thu Oct 29, 2015 23:24
by kaadmy
Aren't light stages per-node, not per-scene?
Fog can only be changed for the whole scene.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Fri Oct 30, 2015 18:23
by Hybrid Dog
Did you disable noclip and fly when you took the screenshot?

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Fri Oct 30, 2015 20:42
by paramat
Enabling fly makes the skybox stay light blue.
This isn't really a bug it's just how MT works.
Fog colour/brightness must always blend to skybox colour/brightness, the dirty hack is actually a good attempt at detecting when the skybox should be darkened, it fails often but is a difficult thing to get right.
Luminous fog underground is not realistic but i like it it's atmospheric.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Fri Oct 30, 2015 22:22
by Fixerol
Hybrid Dog wrote:Did you disable noclip and fly when you took the screenshot?

yes

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Fri Oct 30, 2015 22:26
by Fixerol
paramat wrote:Luminous fog underground is not realistic but i like it it's atmospheric.


I loose sense of adventure if my "dark" caves are lighted up, it is not only wrong and incorrect, it makes game easier in caves.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Thu Feb 18, 2016 15:14
by Fixerol

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Sun Feb 28, 2016 22:19
by Wuzzy
I agree with Fixerol. It's not about realism. The fog in caves makes cave exploration too easy since it clearly tells you where to go even in pitch darkness.
You might not even need torches or something.

No matter if this is considered a “bug” or not, it is not really a good idea IMO. But I have no idea how this could be changed.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Mon Jun 27, 2016 22:41
by Fixerol
It seems that fog glow in caves was caused by free move turned on.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Sun Jul 03, 2016 13:28
by Wuzzy
No, this is a common thing in Minetest and noclip/free_move mode does not matter here.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Mon Jul 04, 2016 23:13
by Fixerol
>mode does not matter here

It does matter, amazingly :}

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Tue Jul 05, 2016 14:10
by paramat
It can happen like this https://github.com/minetest/minetest/issues/3577#issuecomment-223513323

However yes it can sometiimes happen at other times due to the imperfect method that tries to choose whether the sky should be darkened or not.

Re: [bug][0.4.*] Fog in caves is bad idea

PostPosted: Sat Dec 03, 2016 18:51
by Fixerol
This problem was mitigated in recent dev. If both noclip and fly are not enabled you should not see this brightened fog in caves anymore.