by tbillion » Fri Dec 04, 2015 12:26
got around to it a little later than i thought. my tests indicate both a solution and a problem. in your version of the client, i dont ever get the error about the abm taking too lon just now when it takes too long the server never comes back. you end up trapped in a invisible box because it cant generate the map (or update the client to tell the user things have changed) other than that your very right it feels alot smoother than the default client. lots less lag to me any how. i think if all holds out correctly i am just gonna change my code to use another method that doesnt involve an AMB. i can watch it in the console, in about 3 seconds it is done, but the game doesnt respond for 2 to 5 minutes. sadly it is looking like i will have to slow my code down to meet the speed of minetest.. kind of like when you move too fast and minetest resets you and you walk the same 5 blocks 15 times. :)