Hardware: Core i3-2120, AMD/ATI Radeon HD6870, OpenGL 4.5, Windows 7 sp1, ATI Driver Crimson Ed 15.12 beta, resolution ~1280*978, 120 nodes fixed view, map disabled, chat and interface is on
Minetest: 0.4.13-dev krock's 32 bit build, 15 DEC 2015
Config with shaders off:
anisotropic_filter = true
bilinear_filter = false
connected_glass = true
enable_bumpmapping = true
enable_parallax_occlusion = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
fsaa = 0
generate_normalmaps = true
leaves_style = fancy
maintab_LAST = multiplayer
menu_last_game = minetest
mip_map = true
server_dedicated = false
trilinear_filter = false
language = en
cinematic = false
creative_mode = false
fixed_map_seed =
free_move = false
mainmenu_last_selected_world = 3
mg_name = v7
public_serverlist = true
fps_max = 0
viewing_range_nodes_min = 120
viewing_range_nodes_max = 120
address = 87.110.8.195
remote_port = 30000
enable_minimap = false
minimap_shape_round = false
sound_volume = 0.19
fast_move = false
noclip = false
world_config_selected_mod = 1
active_block_range = 1
enable_damage = true
server_announce = false
wieldview_node_tiles = false
wieldview_update_time = 2
port = 30000
enable_shaders = false
smooth_lighting = true
Config with shaders on:
anisotropic_filter = true
bilinear_filter = false
connected_glass = true
enable_bumpmapping = true
enable_parallax_occlusion = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
fsaa = 0
generate_normalmaps = true
leaves_style = fancy
maintab_LAST = multiplayer
menu_last_game = minetest
mip_map = true
server_dedicated = false
trilinear_filter = false
language = en
cinematic = false
creative_mode = false
fixed_map_seed =
free_move = false
mainmenu_last_selected_world = 3
mg_name = v7
public_serverlist = true
fps_max = 0
viewing_range_nodes_min = 120
viewing_range_nodes_max = 120
address = 87.110.8.195
remote_port = 30000
enable_minimap = false
minimap_shape_round = false
sound_volume = 0.19
fast_move = false
noclip = false
world_config_selected_mod = 1
active_block_range = 1
enable_damage = true
server_announce = false
wieldview_node_tiles = false
wieldview_update_time = 2
port = 30000
enable_shaders = true
smooth_lighting = true
Config with shaders on / effects off (default shader settings in MT):
anisotropic_filter = true
bilinear_filter = false
connected_glass = true
enable_bumpmapping = false
enable_parallax_occlusion = false
enable_waving_leaves = false
enable_waving_plants = false
enable_waving_water = false
fsaa = 0
generate_normalmaps = false
leaves_style = fancy
maintab_LAST = multiplayer
menu_last_game = minetest
mip_map = true
server_dedicated = false
trilinear_filter = false
language = en
cinematic = false
creative_mode = false
fixed_map_seed =
free_move = false
mainmenu_last_selected_world = 3
mg_name = v7
public_serverlist = true
fps_max = 0
viewing_range_nodes_min = 120
viewing_range_nodes_max = 120
address = 87.110.8.195
remote_port = 30000
enable_minimap = false
minimap_shape_round = false
sound_volume = 0.19
fast_move = false
noclip = false
world_config_selected_mod = 1
active_block_range = 1
enable_damage = true
server_announce = false
wieldview_node_tiles = false
wieldview_update_time = 2
port = 30000
enable_shaders = true
smooth_lighting = true
Results:Test 1) Just Test 0.4.12-dev, position: -77.5 1.5 -101, yaw = 0.0, standing without moves
shaders off:
52 fpsshaders on: 24 fps (2.1 x slower)
shaders on / effects off*:
34 fps (1.5 x slower) <--- default
Test 2) LinuxGaming 2 0.4.13-dev, position: 445.0 40.5 756.5, yaw = 0.0, standing without moves
shaders off:
34 fpsshaders on: 19 fps (1.8 x slower)
shaders on / effects off*:
24 fps (1.4 x slower) <--- default
By default in MT enable_shaders is true, that means that default performance could be boosted up to +50% if you disable shaders by default, this can increase fps more into comfort range (if you have fixed view range) or increase view range while keeping fps above 30(when default autorange finder is enabled).Interesting in doing some tests? I advise developers to look at that issue and disable shaders by default or fix them (if something is wrong). Disabling shaders helped me a lot to improve minetest performance in multiplayer (gaining 30-60 fps with 120 nodes view), singleplayer was capable of 240 nodes @ >60fps (but with very big stutters, that's the other unsolved problem).
* effects are: bump mapping, normal maps, paralax occlusion, waving water.. leaves.. plants