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[Archlinux] Unable to start Minetest

PostPosted: Sun Mar 25, 2012 10:34
by simsor
Hello,

I recently installed Minetest on my Archlinux x64, and the game runs without errors in the console, but I just have a grey screen, with no menu...
I use the latest stable version from AUR, and I just did an update of my system.

The same problem happens with the latest dev build.

Here is what shows in the console:
Irrlicht Engine version 1.7.3
Linux 3.2.6-2-ARCH #1 SMP PREEMPT Thu Feb 16 10:10:02 CET 2012 x86_64
Creating X window...
Visual chosen: : 276
Using renderer: OpenGL 2.1
Gallium 0.4 on AMD RS880: X.Org
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Unsupported texture format
Loaded texture: /usr/share/minetest/mud.png
Loaded texture: /usr/share/minetest/menulogo.png
locale has been set to:fr_FR.UTF-8
locale has been set to:C
locale has been set to:fr_FR.UTF-8
locale has been set to:C
locale has been set to:fr_FR.UTF-8
locale has been set to:C


Does anybody know how to fix this error ? I already played minetest before, on the same system, and it worked...I don't know why it doesn't anymore :-(

Thank you for reading me,
Simsor

PostPosted: Sun Mar 25, 2012 15:04
by bgsmithjr
Find the location of your console textures, it is weird that you have them in minetest base directory, they were in minetest/data/clienttextures. I just had that error and it was because I didn't have the textures it was trying to load. I wouldn't put much faith in the AUR. I would compile it from source in new, empty directories. If you find you have the textures add texture_path = foundpath to minetest.conf

PostPosted: Sun Mar 25, 2012 15:06
by simsor
Ok I'll try to compile it from the sources and keep you informed

EDIT: 0.4.dev gives the exact same problem. :-(

PostPosted: Sun Mar 25, 2012 18:14
by Calinou
Compile the game, cd into the bin folder, run the Minetest binary, it should work.
Also, I wouldn't recommend using AMD GPUs on Linux.

PostPosted: Sun Mar 25, 2012 18:52
by simsor
Ok, I compiled and had the same problem...just to see that if I change tag and then go back, everything works fine ^^
This thing ate my afternoon, but it's worth it ! Yeepee ~ !

PostPosted: Sun Mar 25, 2012 19:47
by cosarara97
simsor wrote:Ok, I compiled and had the same problem...just to see that if I change tag and then go back, everything works fine ^^
This thing ate my afternoon, but it's worth it ! Yeepee ~ !

"change tag and then go back"? What tag?

PostPosted: Mon Mar 26, 2012 18:18
by simsor
I'm using WMFS, and a

PostPosted: Tue Mar 27, 2012 11:32
by Calinou
He's probably speaking about renaming the game's folder to "celeron55-minetest-<random letters and numbers here>" then compiling, I had to do that too.