unable to launch mod "exemple of mod"

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

unable to launch mod "exemple of mod"

by azekill_DIABLO » Mon Feb 15, 2016 09:29

my bug happen when i try to start a world with mod. it say "it's unable to lauch mod "exemple of mod" as it contains some disallowed characters; only [a-z0-9_] characters are allowed.

what the hell is going on??!!
Last edited by kaeza on Tue Feb 16, 2016 19:17, edited 1 time in total.
Reason: Change to more descriptive title.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
qwertymine3
Member
 
Posts: 194
Joined: Wed Jun 03, 2015 14:33
GitHub: Qwertymine
In-game: qwertymine3

Re: modding bug

by qwertymine3 » Mon Feb 15, 2016 09:48

The name of the folder a mod is in is currently treated as the name of the mod. The folder you placed you mod in is called "exemple of mod" - so that is what minetest thinks your mod is called.

Mod names are only allowed to have the characters given in those square brackets in the error message (lower case english letters, numbers and underscores).

So you need to change the name of the folder to the name you want your new mod to have. If you wanted spaces, you will have to substitute them with underscores - as spaces are not allowed.
Avatar by :devnko-ennekappao:
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: modding bug

by azekill_DIABLO » Tue Feb 16, 2016 18:20

ok thanks i will try!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: unable to launch mod "exemple of mod"

by azekill_DIABLO » Wed Feb 17, 2016 13:59

was not only that.
I was having a folder with a mod inside and it doesn't work.

i only put the folder mod in the mods part and it works!
thank you!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 6 guests

cron