Pipeworks: attempt to index local 'dropper' (a nil value)
Hello!
Can someone please help me with this:
I often had problems like that when i was not paying attention and doing mistakes in the building of machine-constructions. But I could always cure it, by finding the problem. So this time i tried to fix the "standard problem-causers" after it broke down, like taking away the power prom the machines to look around, checking boxes for possible overload. but i didn't found anything, so i removed the whole stage where the machines stood that i think caused this problem (all other machines where out of range and later i checked many of them for issues too), but the game still crashes when i start it with the pipeworks-mod enabled. i just don't know what to do now. I could explode!!!
By the way i use the neweset minetest version and i don't have any knowledge of programming.
And please dont kick me from this forum because i have also posted this at pipeworks mod.
I'm just hoping that i have a greater chance for my post to be seen in here :(
Can someone please help me with this:
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2016-02-20 13:42:58: ACTION[ServerThread]: hallohallo places node default:stone at (-172,-9,715)
2016-02-20 13:42:59: ACTION[ServerThread]: hallohallo digs default:stone at (-171,-9,715)
2016-02-20 13:43:01: ACTION[ServerThread]: hallohallo takes stuff from chest at (-172,-4,733)
2016-02-20 13:43:01: ACTION[ServerThread]: hallohallo takes stuff from chest at (-172,-6,733)
2016-02-20 13:43:04: ACTION[ServerThread]: hallohallo places node technic:mv_cable0 at (-183,-9,716)
2016-02-20 13:43:05: ACTION[ServerThread]: hallohallo takes stuff from chest at (-174,-5,721)
2016-02-20 13:43:05: ACTION[ServerThread]: hallohallo takes stuff from chest at (-174,-5,726)
2016-02-20 13:43:05: ACTION[ServerThread]: hallohallo takes stuff from chest at (-168,-5,722)
2016-02-20 13:43:05: ACTION[ServerThread]: hallohallo places node technic:mv_cable0 at (-182,-9,716)
2016-02-20 13:43:05: ACTION[ServerThread]: hallohallo places node technic:mv_cable0 at (-182,-10,716)
2016-02-20 13:43:07: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-02-20 13:43:07: ERROR[main]: Runtime error from mod 'pipeworks' in callback ScriptApiEnv::environment_Step(): ...-win32-msvc\minetest-0.4.13\bin\..\builtin\game\item.lua:338: attempt to index local 'dropper' (a nil value)
2016-02-20 13:43:07: ERROR[main]: stack traceback:
2016-02-20 13:43:07: ERROR[main]: ...-win32-msvc\minetest-0.4.13\bin\..\builtin\game\item.lua:338: in function 'item_drop'
2016-02-20 13:43:07: ERROR[main]: ...minetest-0.4.13\bin\..\mods\pipeworks/item_transport.lua:252: in function 'on_step'
2016-02-20 13:43:07: ERROR[main]: ...msvc\minetest-0.4.13\bin\..\mods\pipeworks/luaentity.lua:347: in function <...msvc\minetest-0.4.13\bin\..\mods\pipeworks/luaentity.lua:312>
2016-02-20 13:43:07: ERROR[main]: ...32-msvc\minetest-0.4.13\bin\..\builtin\game\register.lua:355: in function <...32-msvc\minetest-0.4.13\bin\..\builtin\game\register.lua:335>
In thread 1a78:
server.cpp:511: Server::step: A fatal error occurred: Runtime error from mod 'pipeworks' in callback ScriptApiEnv::environment_Step(): ...-win32-msvc\minetest-0.4.13\bin\..\builtin\game\item.lua:338: attempt to index local 'dropper' (a nil value)
stack traceback:
...-win32-msvc\minetest-0.4.13\bin\..\builtin\game\item.lua:338: in function 'item_drop'
...minetest-0.4.13\bin\..\mods\pipeworks/item_transport.lua:252: in function 'on_step'
...msvc\minetest-0.4.13\bin\..\mods\pipeworks/luaentity.lua:347: in function <...msvc\minetest-0.4.13\bin\..\mods\pipeworks/luaentity.lua:312>
...32-msvc\minetest-0.4.13\bin\..\builtin\game\register.lua:355: in function <...32-msvc\minetest-0.4.13\bin\..\builtin\game\register.lua:335>
2016-02-20 13:43:07: ACTION[ServerThread]: hallohallo leaves game. List of players:
Debug stacks:
DEBUG STACK FOR THREAD 264:
#0 ServerThread::Thread
#1 Server::AsyncRunStep
#2 Server::DeleteClient
(Leftover data: #3 ItemStack::deSerialize)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 getCraftingResult)
(Leftover data: #6 ItemStack::deSerialize)
DEBUG STACK FOR THREAD 318:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::loadBlock)
(Leftover data: #3 ItemStack::deSerialize)
DEBUG STACK FOR THREAD 10fc:
#0 UpdateThread::Thread
DEBUG STACK FOR THREAD 1600:
#0 CurlFetchThread::Thread
DEBUG STACK FOR THREAD 1a78:
#0 main
#1 Server::step
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD 1bbc:
#0 UpdateThread::Thread
I often had problems like that when i was not paying attention and doing mistakes in the building of machine-constructions. But I could always cure it, by finding the problem. So this time i tried to fix the "standard problem-causers" after it broke down, like taking away the power prom the machines to look around, checking boxes for possible overload. but i didn't found anything, so i removed the whole stage where the machines stood that i think caused this problem (all other machines where out of range and later i checked many of them for issues too), but the game still crashes when i start it with the pipeworks-mod enabled. i just don't know what to do now. I could explode!!!
By the way i use the neweset minetest version and i don't have any knowledge of programming.
And please dont kick me from this forum because i have also posted this at pipeworks mod.
I'm just hoping that i have a greater chance for my post to be seen in here :(