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Starting problem [solved]

PostPosted: Sun Mar 27, 2016 18:08
by azekill_DIABLO
i'm working on a game (another minetest client)
and when i start the game it says
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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2016-03-27 16:53:45: ERROR[main]: Subgame specified in default_game [minetest] is invalid.


What is default game?
and why it says minetest?[i renamed the folder to Origin...]

Re: Starting problem

PostPosted: Mon Mar 28, 2016 19:55
by MineYoshi
...


Item strings...

is better don't change the name of the folder because the code, that some aspects need the name of the folder, as happen' with mods, if you change the name of "mobs" to "super_duper_mobs_by_azekkillmaster" the mod will give error!

(I think, maybe this is wrong but i tested this before...)

Re: Starting problem

PostPosted: Mon Mar 28, 2016 21:59
by Dragonop
It will only give an error if the mod doesn't has a mod.conf file with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
name = modname
inside it.

Re: Starting problem

PostPosted: Tue Mar 29, 2016 00:21
by MineYoshi
if you have the answer to your problem put "[Solved]" in the name of the topic, or then say you don't understand!

Re: Starting problem

PostPosted: Tue Mar 29, 2016 10:25
by azekill_DIABLO
will try somthing!

Re: Starting problem

PostPosted: Wed Mar 30, 2016 11:16
by azekill_DIABLO
won't understand

Re: Starting problem

PostPosted: Fri Apr 08, 2016 15:15
by jan6
azekill_DIABLO wrote:will try somthing!

what did you try?

Re: Starting problem

PostPosted: Fri Apr 08, 2016 18:08
by azekill_DIABLO
i changed others things, and i finaly think it wasa folder which was missing.....
weird:)

Re: Starting problem

PostPosted: Fri Apr 08, 2016 18:08
by azekill_DIABLO
i will say #solved# but that not exact :)

Re: Starting problem

PostPosted: Fri Apr 08, 2016 18:56
by MineYoshi
azekill_DIABLO wrote:i will say #solved# but that not exact :)



So exactly in what you need help then?

What's the problem?

Re: Starting problem [solved]

PostPosted: Sat Apr 09, 2016 11:09
by azekill_DIABLO
no no i don't think you can help me on this, i understand wat is the problem, don't care!

Re: Starting problem [solved]

PostPosted: Sat Apr 09, 2016 17:42
by MineYoshi
azekill_DIABLO wrote:no no i don't think you can help me on this, i understand wat is the problem, don't care!


ok, any question post it, and surely someone, (maybe Dragonop) solve it.