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4.14 Server Lag

PostPosted: Mon May 16, 2016 17:19
by maikerumine
Hi!

I was wondering if any of you have had major lag hosting a server on 4.14 yet?

I have two servers that were running great, topped out daily with 25-30ppl and only had a bit of lag. This was sfans latest build of 4.13.. no worries, also I was running 32bit.

So I did what I ALWAYS do when updating:
1. copy all the pertinent stuff like game, world, and conf files over to the new server.
2. run a test run as to unblock from firewall and full cache.
3. set it and forget it.

I have never had such extreme cases of lag, I even did tests with some laggy mods removed, yet still unplayable.
What changed in 4.14 that causes so much trouble as to running a server?

Re: 4.14 Server Lag

PostPosted: Mon May 16, 2016 17:30
by burli
I have massive lags with single player. Killing mobs sometimes is nearly impossible. I punched a spider once in creative mode and it took about 10 seconds until the spider was dead. I though first that it is the fun_caves mod. But now I'm not sure

I try the mod later with 4.13

Re: 4.14 Server Lag

PostPosted: Mon May 16, 2016 17:32
by Krock
Why didn't you just backup and delete/replace the "bin" and "builtin" directories? This would save you some time in copying the stuff.

Check the task manager - perhaps there's an antivirus that doesn't like the new Minetest binaries.
If adding an exception to the antivirus didn't help, try my 32-bit stable build (works for sqlite3 maps only)

Re: 4.14 Server Lag

PostPosted: Mon May 23, 2016 23:58
by Tmanyo
I did notice lag issues with 0.4.14. I am keeping my server at 0.4.13 for a while.

Re: 4.14 Server Lag

PostPosted: Tue May 24, 2016 16:56
by snowflake
i noticed lag in minetest 0.4.14 but it got some features .. thats why i am using it