Only walk sound with git 02/04/2012

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redcrab
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Only walk sound with git 02/04/2012

by redcrab » Tue Apr 03, 2012 16:10

Downloaded latest Git but I got only walk sound ... no dig nor place sounds..

as expected ?
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by bgsmithjr » Tue Apr 03, 2012 16:11

You have to download the minetest_game also.
 

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by Death Dealer » Tue Apr 03, 2012 16:12

i didnt and i have dig sounds also.
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by bgsmithjr » Tue Apr 03, 2012 16:13

yours was probably a pull, from the main pages, when you download the pre-compiled binaries I didn't receive extra sounds.
 

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by Death Dealer » Tue Apr 03, 2012 16:17

bgsmithjr wrote:yours was probably a pull, from the main pages, when you download the pre-compiled binaries I didn't receive extra sounds.

O... ya i got the lastest from celerons blog.
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redcrab
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by redcrab » Tue Apr 03, 2012 16:23

bgsmithjr wrote:You have to download the minetest_game also.

I've done

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git pull https://github.com/celeron55/minetest.git


What did I missed .... to download minetest_game ?
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by bgsmithjr » Tue Apr 03, 2012 16:25

git pull thesameaddress/minetest_game.git
 

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by redcrab » Tue Apr 03, 2012 16:39

bgsmithjr wrote:git pull thesameaddress/minetest_game.git

Thanks it works .. what I did (under linux) :

in minetest engine folder

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mkdir games/minetest_game
cd games/minetest_game
git init
git pull https://github.com/celeron55/minetest_game.git

start minetest and create a world with Minetest [minetest] selected
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by cosarara97 » Tue Apr 03, 2012 18:23

I followed these instructions, but the game crashes at startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:22:08: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...minetest/games/minetest_game/mods/default/mapgen.lua:10: attempt to call global 'PseudoRandom' (a nil value)
:D
 

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by sfan5 » Tue Apr 03, 2012 18:39

cosarara97 wrote:I followed these instructions, but the game crashes at startup:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:22:08: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...minetest/games/minetest_game/mods/default/mapgen.lua:10: attempt to call global 'PseudoRandom' (a nil value)

You must have latest Github
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by cosarara97 » Tue Apr 03, 2012 18:46

Oh, sorry, I was using "minetest" command which runs /usr/bin/minetest, when I have the last version installed in /usr/local/bin/minetest xD
:D
 


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