There are modding differences between the 32bit and 64bit MT

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There are modding differences between the 32bit and 64bit MT

by azekill_DIABLO » Sat Jul 30, 2016 11:01

I have a serious bug. I am on Windows 10|64bit version and i have a 32bits minetest 4.14 (which works...how strange) and a 64bits minetest 4.14 (which also works. lol).

I have my subgame, voxellar and when i use it on the 32bits version, it works perfectly! But when i try the 64bits version, i suddenly crashes when i punch a mob, saying "tools_capabilities is nil" in mobs/api.lua.

The weirdest thing is that i was the same subgame that i used on the two minetests. I never heard of modding differences between the 64bits and the 32bits. Please help me that is very disturbing. I don't have any idea to fix that bug.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sat Jul 30, 2016 11:42

There are no differences, you're doing something wrong
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sat Jul 30, 2016 12:18

what? those are the same game and they only works on 32bits... i've done no modification to the engine or anything.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sat Jul 30, 2016 12:26

Please may you post your full source code?
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sat Jul 30, 2016 13:30

source code? didn't compiled anything.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sat Jul 30, 2016 13:32

The lua code. There isn't a correct, working download link in your subgame's forum topic
 

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Re: There are modding differences between the 32bit and 64bi

by maikerumine » Sat Jul 30, 2016 15:19

I ran into lots of mapgen oom errors with 64 bit a while back. So my server was set to 32 bit.
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sun Jul 31, 2016 08:17

rubenwardy wrote:The lua code. There isn't a correct, working download link in your subgame's forum topic

What? it's supposed to work! why no one told me.

EDIT:Actually the link works.It send you to a dropbox page with download of the zip.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sun Jul 31, 2016 08:19

maikerumine wrote:I ran into lots of mapgen oom errors with 64 bit a while back. So my server was set to 32 bit.

I've also encountered Debug issue in 64bits.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sun Jul 31, 2016 10:31

azekill_DIABLO wrote:EDIT:Actually the link works.It send you to a dropbox page with download of the zip.


Nope, it only works for you as you're logged in. You need to make a share URL
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sun Jul 31, 2016 10:49

i've done this already.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sun Jul 31, 2016 10:52

OK, you've now fixed it
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sun Jul 31, 2016 15:28

Let's back to our topic: wtf is the difference between 32bits and 64bits?
(sry for the wtf)
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sun Jul 31, 2016 16:05

Pretty much nothing. 64bit programs can run faster on 64bit OS than 32bit programs. 64bit programs can also use more than 4gb of memory.

I'm pretty sure the error isn't due to word size (32/64)
 

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Re: There are modding differences between the 32bit and 64bi

by twoelk » Sun Jul 31, 2016 23:05

iirc it has rather to do with the way they are compiled and not the source code -
and maybe the wierd LuaJit OOM boundary - but
. only on tuesdays and if the wind is blowing from the northeast
. . . and a thrush was singing within the mic range of the compiler hosting hardware
. . . . . if it was placed on a rug and not on a wooden floor except
. . . . . . . if there was some ants that stored some potatoechips under the boards,
. . . . . . . . . then the critical day would be wednesday
. . . . . . . . . . . but not if it had snowed two days earlier ...
. . . . . . . . . . . . . - -yeeeeeeeeeeeeeehaw
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Mon Aug 01, 2016 10:02

OK so found why the same game work on the 32bits and not on the 64bits
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by wilkgr76 » Sat Aug 20, 2016 08:26

azekill_DIABLO wrote:OK so found why the same game work on the 32bits and not on the 64bits

Care to share?
I do not care.
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sat Aug 20, 2016 11:28

the game? it's published, the voxellar mobs api work on 32 but not 64 :|
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by rubenwardy » Sat Aug 20, 2016 12:13

Care to share "OK so found why the same game work on the 32bits and not on the 64bits"
So care to share why the game doesn't work on 64 bits
 

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Re: There are modding differences between the 32bit and 64bi

by MineYoshi » Sat Aug 20, 2016 17:57

Should be something in the build...

Now that i think try another diferent build of 64 bits, i guess that at least would solve the problem....
(Maybe)
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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Sun Aug 21, 2016 08:40

rubenwardy wrote:Care to share "OK so found why the same game work on the 32bits and not on the 64bits"
So care to share why the game doesn't work on 64 bits

i think it omes for tool_capabilties which the 64 does not support. maybe there is also some depecrated lua handling
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by MineYoshi » Mon Aug 22, 2016 22:25

azekill_DIABLO wrote:
rubenwardy wrote:Care to share "OK so found why the same game work on the 32bits and not on the 64bits"
So care to share why the game doesn't work on 64 bits

i think it omes for tool_capabilties which the 64 does not support. maybe there is also some depecrated lua handling

And what's the solution to this issue?
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Tue Aug 23, 2016 09:05

i don't know. i seached trough the whole game without fiding it :D
Edit: in 5 seconds i found it. or i'm dumb or i'm blind but i know how to resolve this issue.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by MineYoshi » Tue Aug 23, 2016 16:46

Try another build!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Tue Aug 23, 2016 16:52

Yes.
ps i like your avatar! but why do you keep hurting this poor guy?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by MineYoshi » Tue Aug 23, 2016 17:58

azekill_DIABLO wrote:Yes.
ps i like your avatar! but why do you keep hurting this poor guy?

I don't know it's 100% Random! Also is a reference to an old friend who really liked MetaKnight... I remembered him, so i don't is so bad to do a little reference!

Also, Try to see the differences with the build that is working and the one that isn't, try to identify what's wrong and see what commits or changes in the code of the Engine you need to run the subgame without any problems
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: There are modding differences between the 32bit and 64bi

by taikedz » Wed Aug 24, 2016 05:12

azekill_DIABLO wrote:i don't know. i seached trough the whole game without fiding it :D
Edit: in 5 seconds i found it. or i'm dumb or i'm blind but i know how to resolve this issue.


In french for clarity:

C'est rageant de lire un probleme et de ne pas voir la solution! Tu as trouvé quoi au juste?

Ne nous laisse pas plantés abasourdis! On pourrait apprendre nous aussi........!
 

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Re: There are modding differences between the 32bit and 64bi

by azekill_DIABLO » Wed Aug 24, 2016 12:43

ok ok. le bug c'est avec mobs redo. durant le premier test de la 1.3 (version non publiée), je ne pouvais plus frapper les mobs, ça fesait crasher le jeu avec une erreur à propos de la fonction : "tool_capabilities" qui était non définie. Un truc étrange c'est que le bug se produisait seulement en 64bit et pas sur 32bit. j'ai examiné l'api sans trouver de bug mais en fait je pense que ça venait d'un mod que j'ai suprimé depuis. Maintenant, ça marche sur la version 32bit officielle et sur 2 version non officielles 64bit (Blert and Sfan5 Builds). Il reste juste à tester sur version officielle pour voir si ça marche :D. désolé d'être énigmatique, j'en sais pas tellement + que vous.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: There are modding differences between the 32bit and 64bi

by MineYoshi » Wed Aug 24, 2016 20:00

What are ya' saying?
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: There are modding differences between the 32bit and 64bi

by taikedz » Wed Aug 24, 2016 23:07

azekill_DIABLO wrote:ok ok. le bug c'est avec mobs redo. durant le premier test de la 1.3 (version non publiée), je ne pouvais plus frapper les mobs, ça fesait crasher le jeu avec une erreur à propos de la fonction : "tool_capabilities" qui était non définie. Un truc étrange c'est que le bug se produisait seulement en 64bit et pas sur 32bit. j'ai examiné l'api sans trouver de bug mais en fait je pense que ça venait d'un mod que j'ai suprimé depuis. Maintenant, ça marche sur la version 32bit officielle et sur 2 version non officielles 64bit (Blert and Sfan5 Builds). Il reste juste à tester sur version officielle pour voir si ça marche :D. désolé d'être énigmatique, j'en sais pas tellement + que vous.


OK so translation

azekill is using Mobs redo 1.3 unpublished (dev branch after 1.30 you mean??)

He's getting an error regarding tool capabilities, only with the official 64bit build

Now with sfan5 and Blert builds all is working, and he also suspects another mod to have been interfering which he has since removed

* switch *

Pourrias-tu stp poster

* la dernière vingtaine de lignes au moment du crash (inlcuant "singplayer punches LuaEntity" jusqu'au reboot),
* le résultat de la commande 'minetest --version'
* et où trouver la version du code de mobs_redo que tu utilises? (branche particulière sur github?)
 

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