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Texture repeating?

PostPosted: Mon Aug 01, 2016 10:05
by DcNdrew
If you watch close, the textures are repeating. When you enable shaders, it became more obvious.

Image

Re: Texture repeating?

PostPosted: Mon Aug 01, 2016 19:07
by MineYoshi
And what happen?

I don't see any problem...

Re: Texture repeating?

PostPosted: Mon Aug 01, 2016 19:51
by kaadmy
Yes, this is a problem in every single game that has texture filtering. Disabling mipmapping, texture filtering(bilinear, trilinear), and shaders will solve the problem. But then again you won't have shaders...

Re: Texture repeating?

PostPosted: Mon Aug 01, 2016 20:25
by DcNdrew
MineYoshi wrote:And what happen?

I don't see any problem...

Image

Re: Texture repeating?

PostPosted: Mon Aug 01, 2016 23:05
by MineYoshi
The textures aren't displaying well?

Re: Texture repeating?

PostPosted: Tue Aug 02, 2016 12:52
by DraggonFantasy
As far as I know, this is called "texture bleeding"

Re: Texture repeating?

PostPosted: Tue Aug 02, 2016 20:24
by MineYoshi
I see...

Re: Texture repeating?

PostPosted: Tue Aug 02, 2016 22:18
by paramat
That's caused by the bumpmapping shaders.

Re: Texture repeating?

PostPosted: Mon Sep 19, 2016 15:21
by DcNdrew
Sorry for not replying. Can you do anything with it?

Re: Texture repeating?

PostPosted: Tue Sep 20, 2016 02:49
by paramat
Our shader specialist is not with us anymore. There is code to stop this happening vertically, but not horizontally.