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Is Minetest normally more reliable in Linux?

PostPosted: Sat Oct 01, 2016 00:00
by drpeppercan
For now I have been using Windows 10. And I just don't know why I can't see any mods I place.
Before, in Ubuntu I didn't have this problem.

DPC

Re: Is Minetest normally more reliable in Linux?

PostPosted: Sat Oct 01, 2016 01:04
by MineYoshi
I can't tell you anything to help you, because i don't test Windows 10 yet. (And i don't think i'll do it)
But what you can try to see is that you minetest.conf be alright. And try to be sure to know the folder where you actually have Minetest and that the Minetest you use is from that folder...

Re: Is Minetest normally more reliable in Linux?

PostPosted: Sat Oct 01, 2016 01:30
by Napiophelios
drpeppercan wrote:For now I have been using Windows 10. And I just don't know why I can't see any mods I place.
Before, in Ubuntu I didn't have this problem.

DPC

You are using Addi's installer for your window's build?
I think it uses Sfan5's window's builds, and the latest release has reports of problems with zlib1.dll

You might try just downloading SFan5's build directly instead of using the installer.
Its a no-install portable, so you will have to create your own shortcuts to desktop etc.

What does your folder structure look like inside the Minetest root folder?
It should look like this:
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Code: Select all
minetest/
├── bin/
├── builtin/
├── cache/
├── client/
├── doc/
├── fonts/
├── games/
│   ├── minetest_game/
             └──menu
             └──mods (minetest_game mods)
│   ├── minimal/
│   └── … (installed extra games)
├── locale/
├── mods/
│   └── … (installed extra mods and modpacks)
├── textures/
│   ├── base/
│   │   └── pack/
│   └── … (installed extra texturepacks)
└── worlds/
    └── … (saved worlds. Some with exclusive world mods)

Re: Is Minetest normally more reliable in Linux?

PostPosted: Sat Oct 01, 2016 13:40
by drpeppercan
Thanks for replying guys! :)

Napiophelios,
That worked! I got a daily-stable build from sfan5.

Thank you so much!