Any idea on how to fix bad argument #2 to 'find_node_near'
Hello. I opened minetest today, after about a month of no activity, opened my world, and when I got near certain region, it crashed....
I have minetest 0.4.14-dev
Ubuntu 14.04
this is the debug:
thanks
I have minetest 0.4.14-dev
Ubuntu 14.04
this is the debug:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-10-03 18:26:21: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-10-03 18:26:21: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-10-03 18:26:22: WARNING[Server]: Undeclared global variable "creative_inventory" accessed at ...jdigital/.minetest/mods/WorldEdit/worldedit_gui/init.lua:143
2016-10-03 18:26:29: WARNING[Server]: Undeclared global variable "spawn_plants" accessed at .../stjdigital/.minetest/mods/plantlife/plants_lib/init.lua:305
2016-10-03 18:26:37: ACTION[Server]: singleplayer sets time to 5555
2016-10-03 18:26:47: ERROR[Main]: ServerError: Lua: Runtime error from mod 'default' in callback LuaABM::trigger(): .../minetest/games/minetest_game/mods/default/functions.lua:320: bad argument #2 to 'find_node_near' (number expected, got nil)
2016-10-03 18:26:47: ERROR[Main]: stack traceback:
2016-10-03 18:26:47: ERROR[Main]: [C]: in function 'find_node_near'
2016-10-03 18:26:47: ERROR[Main]: .../minetest/games/minetest_game/mods/default/functions.lua:320: in function <.../minetest/games/minetest_game/mods/default/functions.lua:311>
thanks