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MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Sun Nov 13, 2016 23:03
by ParaklataChotou
BEFORE
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Now
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You build your beautiful building, and then, BANG!!! A weird biome appears. How can I stop this glitch on my world?

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Mon Nov 14, 2016 09:05
by Byakuren
I'm guessing that map corruption is causing areas to be generated because the existing stuff there is corrupt. If that's the case, I don't think you can fix it in that world.

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Mon Nov 14, 2016 10:40
by ParaklataChotou
Byakuren wrote:I'm guessing that map corruption is causing areas to be generated because the existing stuff there is corrupt. If that's the case, I don't think you can fix it in that world.

If I do a new world with the same mapseed, and then I import the map.*sql, it would restore all buildings and stuff and fix the problem?

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Mon Nov 14, 2016 18:23
by Byakuren
ParaklataChotou wrote:
Byakuren wrote:I'm guessing that map corruption is causing areas to be generated because the existing stuff there is corrupt. If that's the case, I don't think you can fix it in that world.

If I do a new world with the same mapseed, and then I import the map.*sql, it would restore all buildings and stuff and fix the problem?

By map corruption I mean the database file. I don't think it would fix it, if map corruption is the issue.

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Mon Nov 14, 2016 20:12
by MineYoshi
A solution can be saving and importing buildings with ".mts"!

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Mon Nov 14, 2016 23:28
by ParaklataChotou
Now my server it's working. I created a new world, and added the map.sql, and it's working amazing. You can test it building a new world (called worldA, for example, taking the map.sql, and importing to another new world, and check if the map.sql imported the worldA to the new world.

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Wed Nov 16, 2016 20:10
by MineYoshi
Well... Be sure of player info, and that you don't forget any important data of the server...

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Thu Nov 17, 2016 02:33
by ParaklataChotou
MineYoshi wrote:Well... Be sure of player info, and that you don't forget any important data of the server...

Yes, n_n areas folder (areas mod), travelnet folder (travelnet mod), xban folder and ip ban folder.

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Thu Nov 17, 2016 19:50
by MineYoshi
ParaklataChotou wrote:
MineYoshi wrote:Well... Be sure of player info, and that you don't forget any important data of the server...

Yes, n_n areas folder (areas mod), travelnet folder (travelnet mod), xban folder and ip ban folder.

Well... then i think you solved the issue! Yay! :D

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Sun Nov 20, 2016 15:11
by Wuzzy
Well, a part of the problem seems to be that xdecor fails to set is_ground_content to false for most nodes. Which means the cave generator is allowed to destroy xdecor's nodes.

This may be not the whole problem, but surely it's a part of the reason why this appens.

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Sun Nov 20, 2016 22:44
by ParaklataChotou
Wuzzy wrote:Well, a part of the problem seems to be that xdecor fails to set is_ground_content to false for most nodes. Which means the cave generator is allowed to destroy xdecor's nodes.

This may be not the whole problem, but surely it's a part of the reason why this appens.

WTF?!!! THAT'S NOT POSSIBLE.
The only reason is worldedit mod. The command //deleteblocks.
I used that command in a far distant area... It creates new biomes. The pos were really tiny, but looks like this command creates a bug inside the world files. And now is creating more biomes in another areas; biomes everywhere lol.
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Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Wed Nov 23, 2016 07:30
by TARD
I had problem with //deleteblocks before. It replaced random blocks with others far outside the area I tried to edit. I don't think it's part of worldedit, it's built in. "replace default:blockname air" works but also has a bug if I edit a large area, but can be fixed with "replace air air"

Re: MINETEST SERVER ERROR: GENERATING BIOMES EVERYWHERE.

PostPosted: Sun Nov 27, 2016 23:52
by ParaklataChotou
TARD wrote:I had problem with //deleteblocks before. It replaced random blocks with others far outside the area I tried to edit. I don't think it's part of worldedit, it's built in. "replace default:blockname air" works but also has a bug if I edit a large area, but can be fixed with "replace air air"

Thank you Tard. It worked with lights problem. I've built a new server. Thank you n_n.