Terrible performance

tooplanx
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Terrible performance

by tooplanx » Tue Feb 28, 2017 21:35

Hi all,

I'm trying to use Minetest to see if I can use it at school with my class, but I'm getting terrible performance= 2-3fps!

I'm trying it on my oldish laptop:

Core 2 Duo 1.86Mhz
4GB RAM
Intel GMA965

I have set all graphic properties to low but it is still unplayable (5fps). I'm sure I tried it on another newer computer and had similar results.

Am I doing something wrong?!

Thanks
 

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rubenwardy
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Re: Terrible performance

by rubenwardy » Tue Feb 28, 2017 21:51

That's a very slow computer.
Try reducing the view range (using +/- on the number pad) and running the server on a separate machine (there are guides to do this)

What do you get on Minecraft?
 

tooplanx
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Re: Terrible performance

by tooplanx » Tue Feb 28, 2017 21:54

I've not tried Minecraft. I know the laptop is pretty slow by modern standards, but it could manage things like F.E.A.R on low settings so would've thought Minetest should be easy! Also, on these forums I've seen people saying they run it fine on 1.6Ghz Atoms with integrated graphics and 1GB of RAM!

I'll try reducing view range and see if that helps.
 

tooplanx
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Re: Terrible performance

by tooplanx » Tue Feb 28, 2017 21:57

Tried that, didn't make any difference.

Here's what it says in the command window:

2017-02-28 21:54:25: ACTION[main]: Irrlicht: OpenGL driver version is not 1.2 or better.
2017-02-28 21:54:25: ACTION[main]: Irrlicht: Failed to load OpenGL's multitexture extension, proceeding without.
2017-02-28 21:54:25: ACTION[main]: Irrlicht: Warning: OpenGL device only has one texture unit. Disabling multitexturing.
2017-02-28 21:54:52: ACTION[main]: .__ __ __
2017-02-28 21:54:52: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-02-28 21:54:52: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-02-28 21:54:52: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-02-28 21:54:52: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-02-28 21:54:52: ACTION[main]: \/ \/ \/ \/ \/
2017-02-28 21:54:52: ACTION[main]: World at [C:\Minetest\bin\..\worlds\Test2]
2017-02-28 21:54:52: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:60252.
2017-02-28 21:54:54: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
2017-02-28 21:54:54: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
2017-02-28 21:54:54: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-02-28 21:54:54: ACTION[main]: Irrlicht: Could not open file of texture: character.png
 

cheapie
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Re: Terrible performance

by cheapie » Wed Mar 01, 2017 02:44

tooplanx wrote:1.86Mhz

...
tooplanx wrote:Mhz

...well, there's your problem.

(assuming you actually mean GHz, the log you posted suggests that maybe your video drivers aren't installed?)
 

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TumeniNodes
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Re: Terrible performance

by TumeniNodes » Wed Mar 01, 2017 03:28

cheapie wrote:
tooplanx wrote:1.86Mhz

...
tooplanx wrote:Mhz

...well, there's your problem.

(assuming you actually mean GHz, the log you posted suggests that maybe your video drivers aren't installed?)


couldn't they try using hardware rendering, rather then openGL?
OP has a quite the old version of OpenGL obviously, as well.
I'm thinking not much regarding graphics has been updated since a while on this machine?
Flick?... Flick who?
 

zing269
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Re: Terrible performance

by zing269 » Wed Mar 01, 2017 03:52

Update your graphics driver. I just tried 4.15 on an old laptop with a 1.87 ghz Celeron M, Intel 945 graphics and 1gb memory. Mapgen is horribly slow, but once the terrain exists I get 20-40 fps.
 

cheapie
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Re: Terrible performance

by cheapie » Wed Mar 01, 2017 04:40

TumeniNodes wrote:couldn't they try using hardware rendering, rather then openGL?

OpenGL *is* hardware rendering (so is DirectX, if they're on Windows).
 

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TumeniNodes
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Re: Terrible performance

by TumeniNodes » Wed Mar 01, 2017 05:25

cheapie wrote:
TumeniNodes wrote:couldn't they try using hardware rendering, rather then openGL?

OpenGL *is* hardware rendering (so is DirectX, if they're on Windows).


woops..., I'm sorry.... meant software...
Flick?... Flick who?
 


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