twoelk wrote:that is how voxel games work.
one node in one position at a time.
the slab is occupying the whole 1*1m node with the upper half being air.
You are requesting for the sand to occupy the same positition as it cannot be half in the lower and half in the upper node. The node grid the map information is stored in is 1*1m, that is hardcoded into the engine.
This is the same reason why placing torches, papyrus or slabs underwater displaces a complete cube of water.
This is simply how most voxelbased games work.
Wuzzy wrote:Do you want the sand block to be half inside the voxel occupied by the wooden slab, and half in the voxel above it?
sorcerykid wrote:"Nodes can not be placed on slabs"
That awkward moment when slabs are nodes.
burli wrote:Even a slab is a full node and you can't place nodes on "half" positions
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