1) Place any block that can be twisted with screwdriver. For example, stone brick.
2) Twist that block. I twisted it three times with right mouse button. Block becomes like this.
3) With WorldEdit mod select that block. Let it be pos1 and pos2, so selected region is 1x1x1.
4) Replace stone brick with glass.
- Code: Select all
//replace default:stonebrick glass
And glass becomes like this (with red opaque area inside).
And this is how simple glass looks like
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I suppose that twisted state of replaced items is remembered and transfered to replacing items. In case of transparent items it results to being not transparent.