what to check upgrade server (or client) from 0.4.x to 5.x

Explorer
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what to check upgrade server (or client) from 0.4.x to 5.x

by Explorer » Wed Jan 30, 2019 06:05

original post from .net forum

That is a bunch of issues:

guess need to read:
* on the way (done)
* dev.minetest.net
Last edited by Explorer on Wed Jan 30, 2019 06:19, edited 5 times in total.
 

Explorer
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Posts: 24
Joined: Tue Jan 29, 2019 11:55

can 0.4 clients connect to 5.0 server

by Explorer » Wed Jan 30, 2019 06:06

solution here then
 

Explorer
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can your 5.0 MTclient log into 0.4.x MTservers

by Explorer » Wed Jan 30, 2019 06:07

update 30.01.2019
    * minetest.net daily builds tested 29.01.
      * ubuntu = nein
      * win-64 = nein
    * minetest.org builds
      * minetest-5.0.0-dev-6f9bf4b win-64 = yes (via ubuntu 16.04 + wine)
      * minetest-5.0.0-dev-6f9bf4b win-32 = yes (via ubuntu 16.04 + wine)
      * minetest-5.0.0-fm (linux) = yes (on my 16.04 Ubuntu)
Last edited by Explorer on Wed Jan 30, 2019 06:31, edited 6 times in total.
 

Explorer
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Posts: 24
Joined: Tue Jan 29, 2019 11:55

upgrade server from 0.4.x to 5.x - mods reaction

by Explorer » Wed Jan 30, 2019 06:14

upgrade server from 0.4.x to 5.x - mods reaction and hopefull solve

a list of all mods I know, that survived the migration or failed
    *
    *
 

Explorer
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Joined: Tue Jan 29, 2019 11:55

can this different (cheating) mobile clients connect to 5.0

by Explorer » Wed Jan 30, 2019 06:17

I saw just some search result, and see about one of this mobile clone clients that the programmer wrote "as soon servers are 5.0 we will upgrade ... so as of this: they want to earn more money using out minetest servers we should look how to stop them join our servers

I've posted thoughts about how to block hacked and/or cloned clients in another thread responding to you.
 

OldCoder
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Re: upgrade server from 0.4.x to 5.x - mods reaction

by OldCoder » Wed Jan 30, 2019 08:02

upgrade server from 0.4.x to 5.x - mods reaction and hopefully solve
a list of all mods I know, that survived the migration or failed

1. Bucket Game supports its own versions of many common mods. However, yes, you'd like to know the limits for regular "_games".

Final Minetest won't support most mods that rely on post-2017 core engine API calls. However, we may try to add some of the newer calls.

Final Minetest 5 is loosely synced with Old Minetest 5 and probably supports some of the newer calls already. We're not going to support the new client-server protocols, but we'll continue to sync the core engine code, to some extent, at different levels.

In short, Final Minetest 5 is a subset of Old Minetest 5 that happens to be faster, fixes some bugs, and supports old worlds and old clients.

2. Examples of mod issues that we're aware of so far:

* We believe that the Clouds API was a mistake which slowed down the program. It's been removed. This will necessitate changes to new mods which use the Clouds API.

* CSM is supported through Spring 2017 API calls. We're dubious about CSM and may not support it beyond that.

* We'll probably resync CoderMobs, in Bucket Game, with Ten Plus 1's upstream mob API sources at least one more time. We'll probably add new core engine API calls, as required, as part of this.

* There are multiple hudbar forks out there. Most contain an irritating bug. hudbars are important, so we'll probably try to add API calls as needed to keep our mod working with newer "_games".

3. I've commented on the "(cheating) mobile clients" issue in other posts.
 


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