upgrade server from 0.4.x to 5.x - mods reaction and hopefully solve
a list of all mods I know, that survived the migration or failed
1. Bucket Game supports its own versions of many common mods. However, yes, you'd like to know the limits for regular "_games".
Final Minetest won't support most mods that rely on post-2017 core engine API calls. However, we may try to add some of the newer calls.
Final Minetest 5 is loosely synced with Old Minetest 5 and probably supports some of the newer calls already. We're not going to support the new client-server protocols, but we'll continue to sync the core engine code, to some extent, at different levels.
In short, Final Minetest 5 is a subset of Old Minetest 5 that happens to be faster, fixes some bugs, and supports old worlds and old clients.
2. Examples of mod issues that we're aware of so far:
* We believe that the Clouds API was a mistake which slowed down the program. It's been removed. This will necessitate changes to new mods which use the Clouds API.
* CSM is supported through Spring 2017 API calls. We're dubious about CSM and may not support it beyond that.
* We'll probably resync CoderMobs, in Bucket Game, with Ten Plus 1's upstream mob API sources at least one more time. We'll probably add new core engine API calls, as required, as part of this.
* There are multiple hudbar forks out there. Most contain an irritating bug. hudbars are important, so we'll probably try to add API calls as needed to keep our mod working with newer "_games".
3. I've commented on the "(cheating) mobile clients" issue in other posts.