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Missing Icons

Posted:
Mon Apr 23, 2012 21:37
by MisterBananas

Gets irritating having to cycle things through your hands to see what it is. Not sure why some the icons don't work as the associated .png files all seem to be there. Even a few texture files that I'm pretty sure have nothing to do with Minetest.
What I was wondering was: Would it be from missing texture files that I may have to whip up or would it be something more common with version 0.3 (specifically 0.3.1)? Might have put it down to aging problems of my computer if it wasn't for everything else working just fine.
Can't just go to 0.4 yet since I'm running it on Fedora 16, on a d600 laptop (2003). I'll try to manually update it some time tonight though when I get the patience.

Posted:
Mon Apr 23, 2012 22:08
by blue
is this happening when you just join a game? or when you minimize/unminimize the game....as it tends to happen (no clue why) and the only way i know of is to log out and log back in to fix it to where i can see again
if it isnt that then idk

Posted:
Tue Apr 24, 2012 17:03
by MisterBananas
It's from start to finish, always. And it's always the same items which is why I was thinking maybe it was the image files being messed up.
Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?

Posted:
Tue Apr 24, 2012 17:07
by Stef
i had it too but sice i use the lastest version i didn't have it again

Posted:
Tue Apr 24, 2012 21:02
by blue
im not sure what you mean by the nyan cat textures? the nyan cat i always see is a pink kitty kat waving a paw at me...you make it sound as if your seeing a demon possed tom cat that looks ready to claw your face to shreds :P
try downloading the latest version like stef to see if it fixes the problem

Posted:
Tue Apr 24, 2012 21:18
by Menche
MisterBananas wrote:Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
There are (or at least used to be) very, very rare NyanCat blocks underground. A head block spawns with a string of about 5 rainbow blocks behind it. The code in mapgen.cpp appears to be commented out in the latest version, however.

Posted:
Wed Apr 25, 2012 05:26
by MisterBananas
blue wrote:im not sure what you mean by the nyan cat textures? the nyan cat i always see is a pink kitty kat waving a paw at me...you make it sound as if your seeing a demon possed tom cat that looks ready to claw your face to shreds :P
try downloading the latest version like stef to see if it fixes the problem
Downloaded the Windows version. Going to just use
WinE for 0.4 for now. It's a pain trying to find how YUM placed all the files throughout the directories so the only thing I'm wondering is: Which file holds the map info? Like the stuff I've already built.
I've got two megastructures in progress, one almost complete, and I'd rather not have to start over again. If I have to decompile to copy/paste a section of the code I'll do it.
Menche wrote:MisterBananas wrote:Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
There are (or at least used to be) very, very rare NyanCat blocks underground. A head block spawns with a string of about 5 rainbow blocks behind it. The code in mapgen.cpp appears to be commented out in the latest version, however.
So if I just removed the the symbol designating comments from the beginning of the lines it'll be back in? (At least I'm guessing that's how it'd be, been too long since I've even looked at coding.)

Posted:
Mon Jun 04, 2012 21:27
by lordawe
I have similar problem with latest version. It works well on my AMD X6 with AMD 6770 VGA, but when I copy it to my laptop with Core 2 Duo + Intel VGA lava looks like door, cobble looks like water, proper image is shown just in hand... I've played all versions (since v0.3) on laptop just fine, I have problem with late versions...
Could anybody help?

Posted:
Mon Jun 04, 2012 21:37
by LolManKuba
Must be because 0.4 is unstable.

Posted:
Tue Jun 05, 2012 08:13
by Jordach
YOU MUST BE USING THE TEXTURE ATLAS:
Pop this into the .conf
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
This will make your icons return.

Posted:
Fri Jun 15, 2012 08:05
by lordawe
Jordach wrote:YOU MUST BE USING THE TEXTURE ATLAS:
Pop this into the .conf
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
This will make your icons return.
No, I have texture atlas disabled, see below, and it still looks like this:

Items should be:
Mese Pickaxe, Wooden Fence,
Cobble, Sign,
Stone,
Dirt, Wooden Door, Torch
Dirt, Steel Axe,
Tree,
Chest,
Cobble, Ladder, Sapling,
LeavesCobble,
Wood, Torch,
Gravel, Sapling,
Water Bucket, Lump of coal and Lump of iron
Wrong icons are
bold.
my minetest.conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
fast_move = true
free_move = true
name = lordawe
new_style_leaves = 1
opaque_water = 0
port = 30000
selected_mainmenu_tab = 2
selected_world_path = H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin\..\worlds\divocina
smooth_lighting = 1
video_driver = opengl
wanted_fps = 60
fps_max = 100
view_bobbing_amount = 1.0
enable_texture_atlas = false
# Sound settings
enable_sound = true
sound_volume = 0.7viewing_range_nodes_min = 85
max_simultaneous_block_sends_server_total = 1
max_block_send_distance = 10
max_block_generate_distance = 10
time_send_interval = 3500
debug window content:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht Engine version 1.7.2
Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel 945GM: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Resizing window (800 600)
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nubg.png
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nulogo.png
10:00:25: ACTION[main]: .__ __ __
10:00:25: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
10:00:25: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
10:00:25: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
10:00:25: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
10:00:25: ACTION[main]: \/ \/ \/ \/ \/
10:00:25: ACTION[main]: World at [H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin
\..\worlds\divocina]
10:00:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
10:00:25: ACTION[ServerThread]: lordawe joins game. List of players: lordawe
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/su
nrisebg.png
Font size: 8 15
HW:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 06/15/2012
Report Time[hr:mm:ss]: 09:46:01
Driver Version: 6.14.10.4926
Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600)
Default Language: Czech
DirectX* Version: 9.0
Physical Memory: 2038 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 128 MB
Graphics Memory in Use: 18 MB
Processor: x86 family 6 Model 14 Stepping 12
Processor Speed: 1862 MHZ
Vendor ID: 8086
Device ID: 27A2
Device Revision: 03
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family
Video BIOS: 1284
Current Graphics Mode: 1280 x 800 True Color (60 Hz)

Posted:
Fri Jun 15, 2012 12:27
by Calinou
Here's a fix:
Open minetest.conf, add this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
screenW = 1280
screenH = 800
fullscreen = 1
fullscreen_bpp = 24
This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes.

Posted:
Fri Jun 15, 2012 13:36
by lordawe
Calinou wrote:Here's a fix:
Open minetest.conf, add this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
screenW = 1280
screenH = 800
fullscreen = 1
fullscreen_bpp = 24
This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes.
Nothing has changed. No fullscreen but windowed game with 1280x800 res... I already tried even 800x600, but only the size of window has changed.
Inventory icons are bugged...
I would add debug.txt but it is too long to put it here...

Posted:
Fri Jun 15, 2012 14:34
by Topywo
You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.

Posted:
Fri Jun 15, 2012 18:14
by lordawe
Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one post here is limited to 64kB...

Posted:
Fri Jun 15, 2012 20:23
by Calinou
lordawe wrote:Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one post here is limited to 64kB...
http://pastebin.com/ < Use a pastebin to post long logs like this. :)

Posted:
Sat Jun 16, 2012 10:38
by lordawe
Hey, that is cool! Thank you Calinou!
Here it is
http://pastebin.com/a7WqQa2j

Posted:
Sat Jun 16, 2012 11:47
by Calinou
You should really update your Minetest... you are using 0.4-20120326 (March 26 2012) while the latest is 0.4-20120606 (June 6 2012).

Posted:
Sat Jun 16, 2012 12:27
by lordawe
okay, I just downloaded it, fullscreen works. I will try "icon bug" later when I will be on the other PC.

Posted:
Tue Jun 19, 2012 06:17
by lordawe
so I have to say, that version minetest-0.4.dev-20120606-48790c0-win32 didn't help at all. Some of inventory cubes are bad - leaves looks like lava etc...

Posted:
Sun Oct 07, 2012 04:48
by BenAmaranth
Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.

Posted:
Sun Oct 07, 2012 08:24
by qwrwed
BenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.
Open minetest.conf and type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
This should sort it out.

Posted:
Sun Oct 07, 2012 13:28
by BenAmaranth
qwrwed wrote:BenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.
Open minetest.conf and type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
This should sort it out.
Already tried it from other posts suggestion.
-edit- I've tried all the suggestions I could find here, so I'm waiting patiently.

Posted:
Tue Oct 09, 2012 18:35
by BenAmaranth
So the missing textures carries over to mods like moreblocks, if that helps anyone still wondering about this. Unfortunately, it makes the game difficult to play for me because I don't know what anything is at a glance. Slows down gameplay to a frustrating pace because I have to hold test samples of anything before I use it to make sure its the right block.

Posted:
Wed Oct 10, 2012 01:27
by cornernote
Why don't you use the latest version?

Posted:
Wed Oct 10, 2012 16:04
by BenAmaranth
cornernote wrote:Why don't you use the latest version?
-edit since my first post didnt go through-
I don't like unstable software. Makes me nervous.
also I had a lot of trouble compiling it with Linux for some reason, so I don't want to install more and more versions all of the time.

Posted:
Wed Oct 10, 2012 19:48
by Topywo
BenAmaranth wrote:cornernote wrote:Why don't you use the latest version?
-edit since my first post didnt go through-
I don't like unstable software. Makes me nervous.
also I had a lot of trouble compiling it with Linux for some reason, so I don't want to install more and more versions all of the time.
What kind of troubles? Nowadays I always 'compile' the latests minetests through copy/paste from the readme.txt on the Github.
My personal experience is that the unstable versions of minetest are as stable as the stable ones. Also most current mods and servers are frequently updated to and/or depending on the newest (unstable) version of minetest.

Posted:
Wed Oct 10, 2012 20:13
by BenAmaranth
Topywo wrote:BenAmaranth wrote:cornernote wrote:Why don't you use the latest version?
-edit since my first post didnt go through-
I don't like unstable software. Makes me nervous.
also I had a lot of trouble compiling it with Linux for some reason, so I don't want to install more and more versions all of the time.
What kind of troubles? Nowadays I always 'compile' the latests minetests through copy/paste from the readme.txt on the Github.
My personal experience is that the unstable versions of minetest are as stable as the stable ones. Also most current mods and servers are frequently updated to and/or depending on the newest (unstable) version of minetest.
Okay, I'll give it a try. Of course I don't have 12.04, so that could be part of it, I just don't know.
-edit- Oh yeah, no clue what I'm doing, thats why I use Stable. Because I can just use apt-get to install it.

Posted:
Wed Oct 10, 2012 20:26
by Topywo
Post it if you encounter problems, maybe I or some experienced Linux users can help you.
I use 11.10

Posted:
Wed Oct 10, 2012 20:34
by BenAmaranth
I tried updating using apt-get install and it siad I had the newest, so the repository maintainer must only use Stable. Whats the package for daily builds (for natty) so I can add it?