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textures not rendering properly

PostPosted: Sun May 13, 2012 15:28
by mauvebic
This happenned right after i added shutter nodes to my mod:
Image

Now when i remove the shutters (or *any* node def) i can restart the game and ittl render properly. So im guessing im either one node over the top?

Im also wondering if this is unique to my machine (gfx card and memory limitations) or if this is going to happen to all clients that install the next release of my mod?

PostPosted: Sun May 13, 2012 15:48
by Jordach
How much do the textures have in MB ? IF they run over your Onboard limit, then consider a GPU. I have a 512MB DDR2 one and MC Runs fine at 40-50 FPS.

PostPosted: Sun May 13, 2012 15:51
by mauvebic
my mods textures' folder weights in at 1.3mb :S

though i added:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false


and things seem to render fine now. Though i was hoping to understand the problem before finding the solution :S lol

PostPosted: Sun May 13, 2012 17:15
by Calinou
The texture atlas occasionally glitches (this happens with me too) with mod textures. I have 1280MB of VRAM and 12GB of RAM by the way, so it's certainly not due to this. :P