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ERROR on minetest please HELP!

PostPosted: Wed May 23, 2012 16:28
by Thierry05
when I run minetest it does not work it says theres a error so I opened minetest on my terminal and then this is what it looked like
signal_handler_init()
Using system-wide paths (NOT RUN_IN_PLACE)
path_data = /usr/games/../share/minetest
path_userdata = /home/thierry/.minetest
Debug streams initialized, disable_stderr=0
17:23:52: ACTION[main]: minetest with SER_FMT_VER_HIGHEST=20, VER=0.3.1 RUN_IN_PLACE=0 USE_GETTEXT=1 INSTALL_PREFIX=/usr BUILD_TYPE=Release
17:23:52: ERROR[main]: Error opening configuration file

PostPosted: Wed May 23, 2012 16:30
by Thierry05
There is a bit more text than that a bit of it got cut off. oh and I run Ubuntu 12.04 (linux)

PostPosted: Wed May 23, 2012 16:32
by Thierry05
Thierry05 wrote:There is a bit more text than that a bit of it got cut off. oh and I run Ubuntu 12.04 (linux)

simply the error was that the file didnt exist which was strange because I installed it. oh and here is the rest of the error /minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
Irrlicht Engine version 1.7.2
Linux 3.2.0-24-generic #37-Ubuntu SMP Wed Apr 25 08:43:52 UTC 2012 i686
Creating X window...
Visual chosen: : 128
Using renderer: OpenGL 1.3
Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2: Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Could not load font because the file does not exist:
17:23:52: ERROR[main]: WARNING: Font file was not found. Using default font.
INFO: Full run of init_mapnode with g_texturesource!=NULL
Unsupported texture format
Mesa 8.0.2 implementation error: unexpected format GL_DEPTH_COMPONENT in _mesa_choose_tex_format()
Please report at bugs.freedesktop.org
Floating point exception (core dumped)
thierry@thierry-NX05S:~$

PostPosted: Wed May 23, 2012 17:00
by Jordach
Get a video card. Fixed my problem.

PostPosted: Wed May 23, 2012 17:49
by cosarara97
You could try updating mesa to 8.0.3 or to git version. If you have a lot of time you could google a little and start playing with patches :P. If it doesn't work, I think you'll have to buy a graphics card.

PostPosted: Wed May 23, 2012 20:36
by Thierry05
cosarara97 wrote:You could try updating mesa to 8.0.3 or to git version. If you have a lot of time you could google a little and start playing with patches :P. If it doesn't work, I think you'll have to buy a graphics card.

what do you mean? could you tell me in a more simple way anyway whats mesa I use OpenGL 1.3 as a renderer

PostPosted: Wed May 23, 2012 21:13
by cosarara97
Thierry05 wrote:
cosarara97 wrote:You could try updating mesa to 8.0.3 or to git version. If you have a lot of time you could google a little and start playing with patches :P. If it doesn't work, I think you'll have to buy a graphics card.

what do you mean? could you tell me in a more simple way anyway whats mesa I use OpenGL 1.3 as a renderer

Ok, when a program crashes and you get an error, you should read it. If you look at your error, you'll see this line:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Mesa 8.0.2 implementation error: unexpected format GL_DEPTH_COMPONENT in _mesa_choose_tex_format()

If you don't know what something is, you can try to discover it, by using google, wikipedia, etc.
You can find info about mesa here: http://en.wikipedia.org/wiki/Mesa_%28computer_graphics%29
Ok, so more or less it's what your linux uses to talk with your graphics card using opengl... (yes, I know not a very good explanation =P)
The problem here is that there is a bug with mesa, and you aren't using the latest version. You are using 8.0.2, and in the mesa website you can read that 8.0.3 is out with lots of bugfixes.
Now I hope you'll understand my old message :)