Edges of water don't connect.

timenest
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Joined: Fri Jun 29, 2012 15:44

Edges of water don't connect.

by timenest » Sat Jun 30, 2012 16:35

Sometimes, the edges of different pieces of water blocks don't match up right.
Water glitch in underground cave In this image, the water block in front of the camera is flat. The point furthest away from the camera on that block should be as high as the point above it on the higher block diagonal from it.
Another example, outside in daytime.
Same place without water flowing in Is this a problem with the mesh generator or a problem with the renderer?
I think I fixed the links. The version of Minetest I noticed this with is 0.4.dev-20120606. The Minetest Client was compiled from commit 02fb912a955c9e5baa86ecd4206eefaa88f3e60a on the master branch of http://github.com/celeron55/minetest. The data is commit 274f280e1043bcd244dc93b100a2440cfaca2993 on the master branch of http://github.com/celeron55/minetest_game. Minetest reports OpenGL version 3.3.0. The only changes I made to the CMake compilation settings were -DRUN_IN_PLACE=1 and changed it to Debug mode. I have followed the directions to put the minetest-game GIT repository inside the games/ directory.
Last edited by timenest on Sat Jun 30, 2012 18:19, edited 1 time in total.
 

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Menche
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by Menche » Sat Jun 30, 2012 17:21

Could you look at your links? They say the URL of your pictures, but really point to the Google Docs homepage. About the problem, I haven't seen that before. Do you have any mods installed, or change any settings?
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 


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