GL_OUT_OF_MEMORY
Posted: Sat Jul 21, 2012 04:49
Sometimes, when I play several games without starting the client, I see a sequence of blocks displayed in the lower-left corner while the game is loading, and get graphics glitches in my inventory. Some textures are missing, some are just white. It gives this repetetive output:
I compiled the very latest git (as of July 20) on Linux.
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21:44:26: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
Font size: 8 15
I compiled the very latest git (as of July 20) on Linux.