D'oh! I crash!

LineProEX
New member
 
Posts: 3
Joined: Mon Sep 05, 2011 09:17

D'oh! I crash!

by LineProEX » Mon Sep 05, 2011 09:28

Hello! LineProEX here!

Well, I wanted to test this game but when i launch it, it crash:



-------------
Separator
-------------

Debug streams initialized, disable_stderr=1
11:24:54: minetest-c55 with SER_FMT_VER_HIGHEST=20, VER=0.2.20110731_2 RUN_IN_PLACE=1 INSTALL_PREFIX=/usr/local BUILD_TYPE=Release
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//minetest.conf"
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//../minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
TextureSource::buildMainAtlas()
INFO: TextureSource::buildMainAtlas(): Adding "stone.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "sand.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass_footsteps.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree_top.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "water.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "leaves.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "glass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png^grass_side.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "cobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mossycobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "gravel.png" to texture atlas
WARNING: generate_image(): Could not load image "cactus.png" from path "" while building texture
WARNING: generate_image(): Creating a dummy image for "cactus.png"
INFO: TextureSource::buildMainAtlas(): Adding "cactus.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "jungletree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_coal.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_iron.png" to texture atlas
INFO: Settings: Setting not found: "speedtests"
INFO: Settings: Setting not found: "random-input"
text_height=18
INFO: Full run of init_mapnode with g_texturesource!=NULL
INFO: getTextureIdDirect(): "unknown_block.png" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "stone.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "stone.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "[inventorycube{stone.png{stone.png{stone.png" NOT found in cache. Creating it.
INFO: generate_image(): generating special modification "[inventorycube{stone.png{stone.png{stone.png"

In thread 1228:
z:\softat\minetest-hg\src\tile.cpp:1108: generate_image: Assertion 'rtt' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1228:
#0 main

I'm on windows 7
 

Kee
Member
 
Posts: 40
Joined: Wed Aug 24, 2011 19:33

by Kee » Mon Sep 05, 2011 14:16

sry i can't help. :(
Gongespob.
 

kahrl
Member
 
Posts: 236
Joined: Fri Sep 02, 2011 07:51

by kahrl » Mon Sep 05, 2011 18:22

Minetest uses the graphics driver's Render to Texture feature to draw all those cubes in the inventory, but this somehow fails on your computer. The strange thing is that Irrlicht and/or your driver report that Render to Texture is supported, else Minetest wouldn't even try to use this feature and take a fallback texture instead. Could you run Irrlicht's Render to Texture example and see if that works?
 

Karlas
Member
 
Posts: 150
Joined: Fri Jul 08, 2011 20:08

by Karlas » Tue Sep 06, 2011 15:56

@Kee is you cant help dont even bother writing.
 

Karlas
Member
 
Posts: 150
Joined: Fri Jul 08, 2011 20:08

by Karlas » Tue Sep 06, 2011 15:57

Try Update your gaphic driver.Irrlicht Engine.
 

Kee
Member
 
Posts: 40
Joined: Wed Aug 24, 2011 19:33

by Kee » Tue Sep 06, 2011 19:29

i don't give a s**t ...
Gongespob.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Wed Sep 07, 2011 11:31

What is your graphics card? How much RAM do you have? Are your graphic drivers up-to-date?
Try lowering your graphic settings.
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 7 guests

cron