FIXME: Meshbuffer ran out of indices
as i work in the moment with the slope's for the pine tree and have to define some slopes for the shape of the tree i run into a problem.
sooner or later; when i place some trees i got this message/warning and no leaves wil be placed anymore
"FIXME: Meshbuffer ran out of indices"
"YES" i like to fix that, but i dont have the sligthest idea HOW to fix ????
is there a certain maximum for the node_box and the Meshbuffer? in the moment i dont like to change the basic minetest code to get this runing, cause i think that will interfear with the goal to make this program runing even on small machines.
so is here an solution possible? or di i have to stop this mod, cause there is a limit in the Meshbuffer itself.
sooner or later; when i place some trees i got this message/warning and no leaves wil be placed anymore
"FIXME: Meshbuffer ran out of indices"
"YES" i like to fix that, but i dont have the sligthest idea HOW to fix ????
is there a certain maximum for the node_box and the Meshbuffer? in the moment i dont like to change the basic minetest code to get this runing, cause i think that will interfear with the goal to make this program runing even on small machines.
so is here an solution possible? or di i have to stop this mod, cause there is a limit in the Meshbuffer itself.