Error[main]

thetinydon
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Error[main]

by thetinydon » Sun Aug 05, 2012 09:58

Can anyone tell me what the following error means and if I can do anything to fix it so it no longer comes out:

ERROR[main]: TextureSource::buildMainAtlas<>: Atlas is full, not adding more textures.

So far I have yet to notice any game play problems except I have craft guide mod installed and I don't get all the recipes for all my mods, I cant create the pc craft guide, and for the wool creations, I'm missing an ingredient to make it.

My current version of minetest is 0.4.2-rc1.
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MsDbird
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by MsDbird » Sun Aug 05, 2012 15:27

I too get this error a -lot-!. Whenever I get it there's large chunks of the map missing :(


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by PilzAdam » Sun Aug 05, 2012 15:32

A texture atlas is a big picture where all the small pictures of the blocks are saved. You can disable it in the config file with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false
 

MsDbird
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by MsDbird » Sun Aug 05, 2012 17:38

Thanks :)
 

thetinydon
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by thetinydon » Sun Aug 05, 2012 19:07

From minetest.conf file, i edited and saved correction:

#enable_texture_atlas = false

I'm still getting the error. Did I edit the correct file?
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Menche
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by Menche » Sun Aug 05, 2012 19:20

You put it in minetest.conf, not minetest.conf.example? And, the # before the line comments it, meaning it's ignored. Remove the # to make the setting apply.
Last edited by Menche on Sun Aug 05, 2012 19:21, edited 1 time in total.
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thetinydon
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by thetinydon » Sun Aug 05, 2012 22:26

Its the example. How do I find the minetest.conf file? Im not good at this stuff.
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Menche
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by Menche » Sun Aug 05, 2012 22:36

minetest.conf should be made in the same folder as minetest.conf.example for stand-alone builds. In a Linux installation, it should be in ~/.minetest/minetest.conf.
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thetinydon
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by thetinydon » Sun Aug 05, 2012 22:52

There is a file called minetest. It says CONF File, but the only thing inside is:

address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
name = thetinydon
new_style_leaves = 1
opaque_water = 0
port = 30000
selected_mainmenu_tab = 2
smooth_lighting = 1
selected_world_path = C:\Documents and Settings\HP_Administrator\My Documents\Downloads\minetest-0.4.2-rc1-d38b465-win32\minetest-0.4.2-rc1-d38b465-win32\bin\..\worlds\Society
free_move = false

Is this the right file. This file is in "minetest-0.4.2-rc1-d38b465-win32" folder
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Menche
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by Menche » Sun Aug 05, 2012 22:56

thetinydon wrote:There is a file called minetest. It says CONF File, but the only thing inside is:

address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
name = thetinydon
new_style_leaves = 1
opaque_water = 0
port = 30000
selected_mainmenu_tab = 2
smooth_lighting = 1
selected_world_path = C:\Documents and Settings\HP_Administrator\My Documents\Downloads\minetest-0.4.2-rc1-d38b465-win32\minetest-0.4.2-rc1-d38b465-win32\bin\..\worlds\Society
free_move = false

Is this the right file. This file is in "minetest-0.4.2-rc1-d38b465-win32" folder

That's the right one. Just add the line "enable_texture_atlas = false" anywhere. The full name of the file is "minetest.conf"; your file manager must be hiding file extensions.
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mauvebic
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by mauvebic » Sun Aug 05, 2012 22:58

W/o the texture atlas, FPS will go down. You should probably take another look at what mods you're running and how many nodes they each declare :-)
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thetinydon
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by thetinydon » Sun Aug 05, 2012 23:17

Thanks Menche for the help! I have no experience with this kind of stuff. I'm just really hooked with this game. hehe It worked. Error no longer appears.

Mauvebic, I do have the fps mod. How do I check for the nodes? Do I look in every init.lua file? If so, what txt should I look for and how many nodes is too much?
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by VanessaE » Mon Aug 06, 2012 04:45

By FPS he means frames per second, which is a number displayed somewhere on your screen, usually the window title bar above the game. On a good system, this number will be 50 to 60. On a slow system, or a system that is being heavily loaded down, it might drop into the teens.

Disabling the texture atlas will slow your video driver down slightly, but if that's the only way around the issue, so be it.
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by Neuromancer » Sun Aug 12, 2012 14:41

PilzAdam wrote:A texture atlas is a big picture where all the small pictures of the blocks are saved. You can disable it in the config file with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false

+1,000,000

If only I had known about this sooner. I have spent countless hours ripping nodes out of mods because they keep getting screwed up only to find other nodes being screwed up. The FPS loss is minimal with this set to false, and now I can have a bajillion nodes and a bajillion mods installed and keep them all. WOOOOHOOOOOOOOO!!!!!!!!! There should be a parameter in the UI of the app to turn off or on. The UI parameter should be named "Bajillion Mods" with a checkbox.
 


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