How to create world with only land and sky?

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nomohakon
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How to create world with only land and sky?

by nomohakon » Sun Aug 26, 2012 12:51

Hi, i need help modifying world generator in order to create flat world wirh only dirt/grass and sky. No water, no ores, no caves or dungeons. I want to create with some speed (i have slow hardware).
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PilzAdam
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by PilzAdam » Sun Aug 26, 2012 12:54

 

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by nomohakon » Mon Aug 27, 2012 21:47

I was hoping that someone tell my what is to by erased from and added to mapgen.lua.

My biggest problem is the caves, so Flatlands are not going to help (much).
Last edited by nomohakon on Mon Aug 27, 2012 21:48, edited 1 time in total.
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

cornernote
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by cornernote » Tue Aug 28, 2012 00:13

i think (from memory) flatlands replaces like this:

Y=+3 and above = air
Y=+2 = default:dirt_with_grass
Y=+1 and below = default:dirt
 

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by nomohakon » Sun Sep 02, 2012 13:09

flatland - not working.
I need generate map WITHOUT caves, dungeons and so on (no air gaps, no lava).
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

wokste
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by wokste » Sun Sep 02, 2012 13:31

There is a dirty solution. Hack it together in c++. (mostly by commenting lines)

Secondly, I have heard that celeron is busy with recoding the map-generation[citation needed], so it may be that he will add this possibility.
We must be careful not to clone Notches mistakes.
 


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