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PLEASE HELP! Not loading (Detached inventory update:"creative")

PostPosted: Wed Oct 03, 2012 14:53
by qwrwed
When I try to start Minetest on a custom game, it stays on the "waiting content" page, with no crosses and 0%. I looked at the debug.txt and it said:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:42:12: ACTION[main]:         .__               __                   __   
15:42:12: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
15:42:12: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:42:12: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
15:42:12: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
15:42:12: ACTION[main]:       \/        \/     \/          \/     \/       
15:42:12: ACTION[main]: World at [C:\Documents and Settings\user\My Documents\minetests\minetestnightly\bin\..\worlds\t]
15:42:12: ACTION[main]: Server for gameid="towntest" listening on port 30011.
15:42:12: INFO[main]: Creating client
15:42:12: INFO[main]: Not building texture atlas.
15:42:12: INFO[main]: Connecting to server at 127.0.0.1:30011
15:42:12: INFO[main]: Client packetcounter (20s):
15:42:12: INFO[ServerThread]: Server creating detached inventory "craft_guide"
15:42:12: INFO[main]: Client::peerAdded(): peer->id=1
15:42:13: VERBOSE[Connection]: con(508/1): WARNING: Assuming unknown peer to be peer_id=2
15:42:13: VERBOSE[Connection]: con(508/1): WARNING: Assuming unknown peer to be peer_id=2
15:42:13: ACTION[ServerThread]: [CraftGuide] craft_guide_size: 1105
15:42:13: VERBOSE[ServerThread]: Server::peerAdded(): peer->id=2
15:42:13: VERBOSE[ServerThread]: Server: Handling peer change: id=2, timeout=0
15:42:13: VERBOSE[ServerThread]: Server: Got TOSERVER_INIT from 2
15:42:13: INFO[ServerThread]: Server: New connection: "singleplayer" from 127.0.0.1
15:42:13: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=1; there are now 1 active objects.
15:42:13: INFO[ServerThread]: Server creating detached inventory "singleplayer_bags"
15:42:13: INFO[ServerThread]: Server creating detached inventory "singleplayer_worldedit_gui"
15:42:13: VERBOSE[ServerThread]: Server: Sending TOCLIENT_MOVE_PLAYER pos=(90,35,-10) pitch=0 yaw=0
15:42:13: INFO[ServerThread]: Server creating detached inventory "creative"
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=66
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: Server serialization format invalid or not initialized. Skipping incoming command=67
15:42:13: INFO[main]: Client: TOCLIENT_INIT received with deployed=25
15:42:13: INFO[main]: Client: received map seed: 2117607767343236342
15:42:13: INFO[main]: Client got TOCLIENT_MOVE_PLAYER pos=(90,35,-10) pitch=0 yaw=0
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:13: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:14: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:15: INFO[main]: Client: Detached inventory update: "creative"
15:42:16: INFO[main]: Client: Detached inventory update: "creative"
15:42:16: INFO[main]: Client: Detached inventory update: "creative"
15:42:16: INFO[main]: Client: Detached inventory update: "creative"
15:42:16: INFO[main]: Client: Detached inventory update: "creative"
15:42:17: INFO[main]: Client: Detached inventory update: "creative"
15:42:17: INFO[main]: Client: Detached inventory update: "creative"
creative inventory size: 1311
15:42:17: VERBOSE[ServerThread]: Server: Got TOSERVER_INIT2 from 2
15:42:17: INFO[ServerThread]: Server: Sending content to singleplayer
15:42:17: VERBOSE[ServerThread]: Server: Sending item definitions to id(2): size=39566
15:42:17: INFO[main]: Client: Detached inventory update: "creative"
15:42:17: VERBOSE[ServerThread]: Server: Sending node definitions to id(2): size=43343
15:42:17: VERBOSE[ServerThread]: Server: Announcing files to id(2)
15:42:17: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
15:42:17: INFO[EmergeThread]: ServerMap: Database opened
15:42:17: INFO[main]: Client: Detached inventory update: "creative"
15:42:18: INFO[main]: Client: Detached inventory update: "creative"
15:42:18: INFO[main]: Client: Detached inventory update: "creative"
15:42:18: INFO[main]: Client: Detached inventory update: "creative"
15:42:18: INFO[main]: Client: Detached inventory update: "creative"
15:42:19: INFO[main]: Client: Detached inventory update: "creative"
15:42:19: INFO[main]: Client: Detached inventory update: "creative"
15:42:19: INFO[main]: Client: Detached inventory update: "creative"
15:42:19: INFO[main]: Client: Detached inventory update: "creative"
15:42:20: INFO[main]: Client: Detached inventory update: "creative"
15:42:20: INFO[main]: Client: Detached inventory update: "creative"
15:42:20: INFO[main]: Client: Detached inventory update: "creative"
15:42:21: INFO[main]: Client: Detached inventory update: "creative"
15:42:21: INFO[main]: Client: Detached inventory update: "creative"

It just repeated that last line, but every so often it says:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
15:43:26: INFO[ServerThread]: Players:
15:43:26: INFO[ServerThread]: * singleplayer    RemoteClient 2: m_blocks_sent.size()=0, m_blocks_sending.size()=0, m_nearest_unsent_d=0, m_excess_gotblocks=0
15:43:26: INFO[main]: Client packetcounter (20s):
15:43:26: INFO[main]: cmd 16 count 0
15:43:26: INFO[main]: cmd 52 count 0
15:43:26: INFO[main]: cmd 66 count 0
15:43:26: INFO[main]: cmd 67 count 58
15:43:26: INFO[main]: Client: Detached inventory update: "creative"
15:43:27: INFO[main]: Client: Detached inventory update: "creative"
15:43:27: INFO[main]: Client: avg_rtt=0.0221526
15:43:27: INFO[main]: Client: Detached inventory update: "creative"
15:43:27: INFO[ServerThread]: WARNING: active block modifiers took 201ms (longer than 200ms)


and other things like that. Any help?

Btw, if it helps, the mods on that game are:
Image

EDIT: it also says peer_id=2:failed to emerge player and stays on the connecting to server screen.

PostPosted: Thu Oct 04, 2012 18:10
by Inocudom
This is pretty much the same problem I have been having.

PostPosted: Sat Oct 06, 2012 20:29
by qwrwed
Any help? Anyone??

PostPosted: Mon Oct 22, 2012 16:06
by qwrwed
Please help me with this problem, I am still having it.

PostPosted: Mon Oct 22, 2012 16:09
by PilzAdam
Do you use the defualt creative mod?

PostPosted: Mon Oct 22, 2012 16:18
by qwrwed
Yes.

PostPosted: Mon Oct 22, 2012 16:41
by PilzAdam
Try redownloading minetest_game and run it without additional mods.
If it works add a single mod and test again. Do this until every mod is readded and post here wich mod causes the problem.

PostPosted: Mon Oct 22, 2012 17:29
by rubenwardy
I had this problem alot on Windows, and when i went on to Ubuntu, it works without fail

*cross fingers*

Must be a windows error, i think

PostPosted: Wed Oct 24, 2012 00:29
by Inocudom
rubenwardy wrote:I had this problem alot on Windows, and when i went on to Ubuntu, it works without fail

*cross fingers*

Must be a windows error, i think


Why would Windows 7 64-bit have a problem with this game? The operating sytem comes from Microsoft just like C++ does.

PostPosted: Wed Oct 24, 2012 13:55
by cosarara97
Inocudom wrote:just like C++ does.

Hahahahahahahahahahahahhahahaha
No, seriously, do you really think Microsoft made C++?
Well, try downloading another version.

PostPosted: Wed Oct 24, 2012 14:36
by mauvebic
With 57 mods installed im surprised anyone is scratching their head over this. If you remember the last thing you installed before this problem started, id recommend by removing that first, then work your way backwards.

PostPosted: Wed Oct 24, 2012 15:16
by qwrwed
Inocudom wrote:
rubenwardy wrote:I had this problem alot on Windows, and when i went on to Ubuntu, it works without fail

*cross fingers*

Must be a windows error, i think


Why would Windows 7 64-bit have a problem with this game? The operating sytem comes from Microsoft just like C++ does.


Not Windows 7: Windows XP, unless you mean your error.
Mauvebic: Yeah, I sort of quit singleplayer, then I tried again with only the mods on Redcrab's server, but it didn't work so I bumped the topic. It seems to work if you wait about 5-7 minutes.

PostPosted: Wed Oct 24, 2012 15:55
by mauvebic
Did you already try disabling all the mods that use inventory type formspecs?

PostPosted: Thu Oct 25, 2012 15:37
by Iqualfragile
i found the problem, as you can clearly see in the postet image you are using a bugged mod called "internet explorer"!

PostPosted: Thu Oct 25, 2012 16:14
by qwrwed
So Redcrab's server uses Internet Explorer? <sarcasm>