Page 1 of 1
HUD textures different from normal block textures

Posted:
Tue Oct 16, 2012 17:23
by SlamDrag
http://i.imgur.com/2EOJi.pngThe texture in the HUD is not the texture of the block when I hold it or place it.
The block is Wooden Planks by the way.
What is the problem?
I am using Minetest 0.4.3.

Posted:
Tue Oct 16, 2012 17:37
by PilzAdam
There are already many topics about this in the forum.

Posted:
Tue Oct 16, 2012 17:47
by SlamDrag
PilzAdam wrote:There are already many topics about this in the forum.
Ack I feel stupid.
But none of the proposed fixes in any of the threads I have found work.
Is there any known workaround for this bug?

Posted:
Tue Oct 16, 2012 17:53
by PilzAdam
SlamDrag wrote:PilzAdam wrote:There are already many topics about this in the forum.
Ack I feel stupid.
But none of the proposed fixes in any of the threads I have found work.
Is there any known workaround for this bug?
It is a problem of hardware. Your graphic card has too low memory to save all the textures.

Posted:
Tue Oct 16, 2012 18:11
by SlamDrag
PilzAdam wrote:SlamDrag wrote:PilzAdam wrote:There are already many topics about this in the forum.
Ack I feel stupid.
But none of the proposed fixes in any of the threads I have found work.
Is there any known workaround for this bug?
It is a problem of hardware. Your graphic card has too low memory to save all the textures.
But yet I can run most 3D games without problem (memory wise, most 3D games lag because my GPU is quite old)?

Posted:
Wed Oct 17, 2012 08:39
by tkerwel
question:
do you use any mod ? then it sometimes happen when the inventory picture is not found....

Posted:
Wed Oct 17, 2012 14:54
by qwrwed
Did you disable the texture atlas?

Posted:
Wed Oct 17, 2012 17:32
by Menche
Have you left and rejoined a game several times without quitting minetest completely? Memory isn't completely freed until you close minetest; I get that glitch when the video memory fills after rejoining too many games without restarting minetest.

Posted:
Thu Nov 22, 2012 14:14
by Ragnar
i have this problem too, but does enabeling the atlas work?
if so, then how?

Posted:
Thu Nov 22, 2012 16:38
by qwrwed
Ragnar wrote:i have this problem too, but does enabeling the atlas work?
if so, then how?
Disabling the texture atlas was supposed to be a solution.
add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
to the minetest.conf file.

Posted:
Fri Nov 23, 2012 02:37
by jordan4ibanez
Disable the texture atlas.

Posted:
Sun Nov 25, 2012 21:20
by sfan5
And next time use the search function