OpenGl out of memory?

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jordan4ibanez
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OpenGl out of memory?

by jordan4ibanez » Wed Oct 31, 2012 23:52

I've done "enable_texture_atlas = false" but i'm still getting
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GL_OUT_OF_MEMORY
Could not bind Texture

A bunch of time, what gives?
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by Menche » Wed Oct 31, 2012 23:58

I don't think that has to do with the texture atlas. Minetest doesn't free all the video memory until it quits; I get this error when I start a new game many times without quitting Minetest completely. Are you doing that, or using a ton of mods, high-res textures, or have little video memory?
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by jordan4ibanez » Thu Nov 01, 2012 00:00

Menche wrote:I don't think that has to do with the texture atlas. Minetest doesn't free all the video memory until it quits; I get this error when I start a new game many times without quitting Minetest completely. Are you doing that, or using a ton of mods, high-res textures, or have little video memory?

I'm using a ton of mods, with a gig of video memory, it's not using it all up because i can run minecraft on top of it, it's just not utilizing my memory, is there a way to assign more opengl memory?
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by jordan4ibanez » Thu Nov 01, 2012 00:16

Now i got a traceback:
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*** glibc detected *** ./minetest: free(): invalid pointer: 0x0000000005a7a190 ***
======= Backtrace: =========
/lib/x86_64-linux-gnu/libc.so.6(+0x7eb96)[0x7fb5cd0c6b96]
./minetest(_ZN11ChatBackendD2Ev+0x6cc)[0x6ffbdc]
./minetest(main+0x43da)[0x5410da]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed)[0x7fb5cd06976d]
./minetest[0x545e1d]
======= Memory map: ========
00400000-00b5c000 r-xp 00000000 08:05 11538811                           /home/jordan/Desktop/minetest/bin/minetest
00d5c000-00dab000 r--p 0075c000 08:05 11538811                           /home/jordan/Desktop/minetest/bin/minetest
00dab000-00daf000 rw-p 007ab000 08:05 11538811                           /home/jordan/Desktop/minetest/bin/minetest
00daf000-00db3000 rw-p 00000000 00:00 0
01e78000-092ab000 rw-p 00000000 00:00 0                                  [heap]
7fb598000000-7fb59a305000 rw-p 00000000 00:00 0
7fb59a305000-7fb59c000000 ---p 00000000 00:00 0
7fb5a0000000-7fb5a2716000 rw-p 00000000 00:00 0
7fb5a2716000-7fb5a4000000 ---p 00000000 00:00 0
7fb5a4000000-7fb5a8000000 rw-p 00000000 00:00 0
7fb5a8000000-7fb5a8047000 rw-p 00000000 00:00 0
7fb5a8047000-7fb5ac000000 ---p 00000000 00:00 0
7fb5ac000000-7fb5ad444000 rw-p 00000000 00:00 0
7fb5ad444000-7fb5b0000000 ---p 00000000 00:00 0
7fb5b281c000-7fb5b281d000 ---p 00000000 00:00 0
7fb5b281d000-7fb5b37ff000 rw-p 00000000 00:00 0
7fb5b4000000-7fb5b4021000 rw-p 00000000 00:00 0
7fb5b4021000-7fb5b8000000 ---p 00000000 00:00 0
7fb5b8000000-7fb5b803b000 rw-p 00000000 00:00 0
7fb5b803b000-7fb5bc000000 ---p 00000000 00:00 0
7fb5bc000000-7fb5bc021000 rw-p 00000000 00:00 0
7fb5bc021000-7fb5c0000000 ---p 00000000 00:00 0
7fb5c00c5000-7fb5c01c5000 rw-s 13ded5000 00:05 9009                      /dev/nvidia0
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7fb5c6ebd000-7fb5c6ebe000 rw-p 002ce000 08:05 1318582                    /usr/lib/x86_64-linux-gnu/libvorbisenc.so.2.0.8
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7fb5c7320000-7fb5c7322000 rw-p 00000000 00:00 0
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7fb5c7528000-7fb5c7588000 r-xp 00000000 08:05 1318500                    /usr/lib/x86_64-linux-gnu/libsndfile.so.1.0.25
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7fb5c778b000-7fb5c778f000 rw-p 00000000 00:00 0
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7fb5c7797000-7fb5c7996000 ---p 00008000 08:05 7343715                    /lib/x86_64-linux-gnu/libwrap.so.0.7.6
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7fb5c7997000-7fb5c7998000 rw-p 00008000 08:05 7343715                    /lib/x86_64-linux-gnu/libwrap.so.0.7.6
7fb5c7998000-7fb5c79da000 r-xp 00000000 08:05 7343840                    /lib/x86_64-linux-gnu/libdbus-1.so.3.5.8
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7fb5c7bdc000-7fb5c7c38000 r-xp 00000000 08:05 1313638                    /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
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7fb5cce48000-7fb5cd047000 ---p 00003000 08:05 1705085                    /usr/lib/nvidia-current/tls/libnvidia-tls.so.295.40
7fb5cd047000-7fb5cd048000 rw-p 00002000 08:05 1705085                    /usr/lib/nvidia-current/tls/libnvidia-tls.so.295.40
7fb5cd048000-7fb5cd1fd000 r-xp 00000000 08:05 7340153                    /lib/x86_64-linux-gnu/libc-2.15.so
7fb5cd1fd000-7fb5cd3fc000 ---p 001b5000 08:05 7340153                    /lib/x86_64-linux-gnu/libc-2.15.so
7fb5cd3fc000-7fb5cd400000 r--p 001b4000 08:05 7340153                    /lib/x86_64-linux-gnu/libc-2.15.so
7fb5cd400000-7fb5cd402000 rw-p 001b8000 08:05 7340153                    /lib/x86_64-linux-gnu/libc-2.15.so
7fb5cd402000-7fb5cd407000 rw-p 00000000 00:00 0
7fb5cd407000-7fb5cd41c000 r-xp 00000000 08:05 7343627                    /lib/x86_64-linux-gnu/libgcc_s.so.1
7fb5cd41c000-7fb5cd61b000 ---p 00015000 08:05 7343627                    /lib/x86_64-linux-gnu/libgcc_s.so.1
7fb5cd61b000-7fb5cd61c000 r--p 00014000 08:05 7343627                    /lib/x86_64-linux-gnu/libgcc_s.so.1
7fb5cd61c000-7fb5cd61d000 rw-p 00015000 08:05 7343627                    /lib/x86_64-linux-gnu/libgcc_s.so.1
7fb5cd61d000-7fb5cd718000 r-xp 00000000 08:05 7340161                    /lib/x86_64-linux-gnu/libm-2.15.so
7fb5cd718000-7fb5cd917000 ---p 000fb000 08:05 7340161                    /lib/x86_64-linux-gnu/libm-2.15.so
7fb5cd917000-7fb5cd918000 r--p 000fa000 08:05 7340161                    /lib/x86_64-linux-gnu/libm-2.15.so
7fb5cd918000-7fb5cd919000 rw-p 000fb000 08:05 7340161                    /lib/x86_64-linux-gnu/libm-2.15.so
7fb5cd919000-7fb5cd9fb000 r-xp 00000000 08:05 1318522                    /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.16
7fb5cd9fb000-7fb5cdbfa000 ---p 000e2000 08:05 1318522                    /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.16Aborted (core dumped)
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by mauvebic » Thu Nov 01, 2012 00:17

assigning more memory doesnt fix the leak, youre just filling up more of it and might cause other applications to suffer, possibly the whole system as is the case with my older P4.
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by jordan4ibanez » Thu Nov 01, 2012 00:19

So what? You're saying that minetest has an ultimate memory limit even though i have more than enough left to play an entirely different game?
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by Orby » Thu Nov 01, 2012 00:20

It doesn't look like that traceback has anything to do with being unable to bind textures, that looks like a different bug (probably a block being freed twice somewhere?). But if you're getting texture binding errors, that doesn't necessarily mean that there is no free memory on your video card. It just means that the driver is unable to allocate a contiguous block of memory of the size you need. So, for all intents and purposes, you are using it all up. Get a better video card, or be easier on the one you have.
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by jordan4ibanez » Thu Nov 01, 2012 00:22

Orby wrote:It doesn't look like that traceback has anything to do with being unable to bind textures, that looks like a different bug (probably a block being freed twice somewhere?). But if you're getting texture binding errors, that doesn't necessarily mean that there is no free memory on your video card. It just means that the driver is unable to allocate a contiguous block of memory of the size you need. So, for all intents and purposes, you are using it all up. Get a better video card, or be easier on the one you have.

I have a superclocked gt430, it's probably linux' shitty drivers
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by Orby » Thu Nov 01, 2012 00:23

jordan4ibanez wrote:
Orby wrote:It doesn't look like that traceback has anything to do with being unable to bind textures, that looks like a different bug (probably a block being freed twice somewhere?). But if you're getting texture binding errors, that doesn't necessarily mean that there is no free memory on your video card. It just means that the driver is unable to allocate a contiguous block of memory of the size you need. So, for all intents and purposes, you are using it all up. Get a better video card, or be easier on the one you have.

I have a superclocked gt430, it's probably linux' shitty drivers


Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?
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by jordan4ibanez » Thu Nov 01, 2012 00:25

Orby wrote:
jordan4ibanez wrote:
Orby wrote:It doesn't look like that traceback has anything to do with being unable to bind textures, that looks like a different bug (probably a block being freed twice somewhere?). But if you're getting texture binding errors, that doesn't necessarily mean that there is no free memory on your video card. It just means that the driver is unable to allocate a contiguous block of memory of the size you need. So, for all intents and purposes, you are using it all up. Get a better video card, or be easier on the one you have.

I have a superclocked gt430, it's probably linux' shitty drivers


Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?

I'm using the proprietary drivers, which still sucks
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by Orby » Thu Nov 01, 2012 00:26

jordan4ibanez wrote:
Orby wrote:
jordan4ibanez wrote:I have a superclocked gt430, it's probably linux' shitty drivers


Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?

I'm using the proprietary drivers, which still sucks


I don't think the nvidia binary drivers suck at all. I find them to be quite reliable.
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by jordan4ibanez » Thu Nov 01, 2012 00:27

Orby wrote:
jordan4ibanez wrote:
Orby wrote:
Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?

I'm using the proprietary drivers, which still sucks


I don't think the nvidia binary drivers suck at all. I find them to be quite reliable.

Not when trying to play games, they're quite unstable in linux, very stable in windows, and exuberant in bsd
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by Menche » Thu Nov 01, 2012 00:29

Orby wrote:
jordan4ibanez wrote:
Orby wrote:It doesn't look like that traceback has anything to do with being unable to bind textures, that looks like a different bug (probably a block being freed twice somewhere?). But if you're getting texture binding errors, that doesn't necessarily mean that there is no free memory on your video card. It just means that the driver is unable to allocate a contiguous block of memory of the size you need. So, for all intents and purposes, you are using it all up. Get a better video card, or be easier on the one you have.

I have a superclocked gt430, it's probably linux' shitty drivers


Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?

I used the nouveau drivers for a while, and minetest actually ran quite well with them.
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by Orby » Thu Nov 01, 2012 00:31

jordan4ibanez wrote:
Orby wrote:
jordan4ibanez wrote:I'm using the proprietary drivers, which still sucks


I don't think the nvidia binary drivers suck at all. I find them to be quite reliable.

Not when trying to play games, they're quite unstable in linux, very stable in windows, and exuberant in bsd


Perhaps it would be more accurate to say that the binary nvidia drivers are the best video drivers under Linux (which, admittedly isn't saying much...)
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by Orby » Thu Nov 01, 2012 00:32

Menche wrote:
Orby wrote:
jordan4ibanez wrote:I have a superclocked gt430, it's probably linux' shitty drivers


Are you using the proper nvidia drivers or the shitty nouveau ones (in which case, yes you are screwed)?

I used the nouveau drivers for a while, and minetest actually ran quite well with them.


I always got god awful framerates for everything when I ran the nouveau drivers. I haven't touched them in quite a few years, would be nice if they had improved.
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by jordan4ibanez » Thu Nov 01, 2012 01:14

it turns out it was the nvidia driver, it's poopoo
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by Orby » Thu Nov 01, 2012 04:11

jordan4ibanez wrote:it turns out it was the nvidia driver, it's poopoo


Yes. What Ubuntu calls the "proprietary drivers" are indeed the binary nvidia drivers, but they're usually a couple minor releases behind. You should use the most recent drivers available through nvidia. I'm not sure why running out of vram means the driver is poopoo, but ok.
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by PilzAdam » Thu Nov 01, 2012 11:30

Menche wrote:Minetest doesn't free all the video memory until it quits;

But why? Can it be done or is it impossible?
I have it when starting many worlds without closing Minetest and I use the proprietary from ubuntu.
 

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by mauvebic » Fri Nov 02, 2012 16:31

(for me) Its not the drivers causing the problems, but the game reacts differently depending on the driver.

P4 has new-ish nvidia card (new enough for binary drivers) and the video locks up when GL runs out.
amd-2x core uses radeonhd + catalyst and all textures go white when GL runs out without the lockup
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by PilzAdam » Fri Nov 02, 2012 17:05

 


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