broken furnace and chest

tank
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broken furnace and chest

by tank » Wed Nov 02, 2011 23:55

hello,

i got some problems with my furnace and chest on a map here:
0.3.0 src downloaded, compiled under linux.
anyhow, my furnace and chest are "frozen":
when i start my local server, the furnace has some iron and rats in it, always the same, the chest is empty.
during a game-session i can add stuff and so on, but as soon as i restart my server, the furnace shows again iron and rats and the chest is empty...
so it worked in the beginning but now i can't change the contents anymore.
the only thing i changed was, that i installed the cisouns texture pack v6, but i can't say exactly wether the error occured directly after the installation of the texpack, but i think so.
how can i help you find that bug? what logs/files do you need?
anyway, great work, i really like minetest:)

greetings,
tank
 

WST
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by WST » Thu Nov 03, 2011 00:45

HIYA TANK! Do you wanna build with me?
 

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Staffs
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by Staffs » Thu Nov 03, 2011 12:47

Lol what :D ??
I love mods :D
 

WST
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by WST » Thu Nov 03, 2011 21:45

do you want to build with me staffs?
 

tank
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by tank » Fri Nov 04, 2011 09:39

btw: if i build a new chest, it's also broken..:)

what do i have to delete/move to try it with a new world?
 

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sfan5
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by sfan5 » Fri Nov 04, 2011 11:47

tank wrote:what do i have to delete/move to try it with a new world?

If you want to delete your world you must just delete the world directory
Mods: Mesecons | WorldEdit | Nuke
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tank
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by tank » Fri Nov 04, 2011 12:12

i moved the world dir, created a new world, and the chest seems to work there
 

Temperest
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by Temperest » Tue Nov 15, 2011 23:24

I have redownloaded MineTest 0.3.1 (Stable), joined the local server, collected enough leaves and wood to craft a chest, and placed the remaining wood into the chest. Afterwards, after disconnecting and reconnecting, the chest becomes empty. Here are the contents of debug.txt:

Pastebin

I'm guessing it has something to do with "17:31:09: INFO[main]: Client: ignoring player item for non-existing peer id 2", but I can't be sure.
Last edited by Temperest on Tue Nov 15, 2011 23:24, edited 1 time in total.
WorldEdit 1.0 released

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kahrl
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by kahrl » Wed Nov 16, 2011 04:56

I could reproduce this bug.

myself in #minetest-delta wrote:05:48 < kahrl_> http://celeron.55.lt/~celeron55/minetest/forum/viewtopic.php?id=363
05:48 < kahrl_> is there a bug that a node metadata change doesn't raise the
modified flag of the block?
05:52 < kahrl_> ... just tested, i can reproduce the bug
05:52 < kahrl_> 1) start a local game (i used creative mode, shouldn't matter
though)
05:52 < kahrl_> 2) place a chest, put something in it
05:52 < kahrl_> 3) disconnect and connect again => thing is still there
05:53 < kahrl_> 4) put something else in it, immediately disconnect and connect
again => thing isn't there


I currently suspect that the problem is (as I said in that quote) that moving something in or out a chest (aka a "node metadata change") doesn't mark the block as modified, therefore it will not be saved upon exit. (However, if something else causes the block to be marked as modified, such as placing a chest, it will be saved.)

EDIT: Seems that was right. This fixes at the least the case I have seen: patchset
Last edited by kahrl on Wed Nov 16, 2011 05:27, edited 1 time in total.
 


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